#endif
#include <GL/glut.h>
-#include "../XGL/xgl.h"
+#include <XGL/xgl.h>
#include <stdio.h>
-#include "GLUTkey.h"
-#include "fg_init.h"
-#include "views.h"
-
-#include "../Include/constants.h"
-#include "../Include/general.h"
-
-#include "../Aircraft/aircraft.h"
-#include "../Cockpit/cockpit.h"
-#include "../Joystick/joystick.h"
-#include "../Math/fg_geodesy.h"
-#include "../Math/mat3.h"
-#include "../Math/polar.h"
-#include "../Scenery/mesh.h"
-#include "../Scenery/moon.h"
-#include "../Scenery/scenery.h"
-#include "../Scenery/sky.h"
-#include "../Scenery/stars.h"
-#include "../Scenery/sun.h"
-#include "../Time/fg_time.h"
-#include "../Time/fg_timer.h"
-#include "../Time/sunpos.h"
-#include "../Weather/weather.h"
+#include <Main/GLUTkey.h>
+#include <Main/fg_init.h>
+#include <Main/views.h>
+
+#include <Include/constants.h>
+#include <Include/general.h>
+
+#include <Aircraft/aircraft.h>
+#include <Astro/moon.h>
+#include <Astro/sky.h>
+#include <Astro/stars.h>
+#include <Astro/sun.h>
+#include <Cockpit/cockpit.h>
+#include <Joystick/joystick.h>
+#include <Math/fg_geodesy.h>
+#include <Math/mat3.h>
+#include <Math/polar.h>
+#include <Scenery/mesh.h>
+#include <Scenery/scenery.h>
+#include <Scenery/tilemgr.h>
+#include <Time/event.h>
+#include <Time/fg_time.h>
+#include <Time/fg_timer.h>
+#include <Time/sunpos.h>
+#include <Weather/weather.h>
/* This is a record containing global housekeeping information */
/* pointer to scenery structure */
/* static GLint scenery, runway; */
-double Simtime;
+/* double Simtime; */
/* Another hack */
int use_signals = 0;
* fgInitVisuals() -- Initialize various GL/view parameters
**************************************************************************/
-static void fgInitVisuals() {
+static void fgInitVisuals( void ) {
struct fgLIGHT *l;
struct fgTIME *t;
struct fgWEATHER *w;
xglFogf (GL_FOG_END, w->visibility);
/* xglFogf (GL_FOG_DENSITY, w->visibility); */
xglHint (GL_FOG_HINT, GL_NICEST /* GL_FASTEST */ );
+
+ /* draw wire frame */
+ /* xglPolygonMode(GL_FRONT_AND_BACK,GL_LINE); */
}
* Update the view volume, position, and orientation
**************************************************************************/
-static void fgUpdateViewParams() {
+static void fgUpdateViewParams( void ) {
struct fgFLIGHT *f;
struct fgLIGHT *l;
struct fgTIME *t;
struct fgVIEW *v;
- double x_2, x_4, x_8, x_10;
- double light, ambient, diffuse, sky_brightness;
- /* if the 4th field is 0.0, this specifies a direction ... */
- /* base sky color */
- GLfloat base_sky_color[4] = {0.60, 0.60, 0.90, 1.0};
- /* base fog color */
- GLfloat base_fog_color[4] = {0.70, 0.70, 0.70, 1.0};
-
- GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
-
f = ¤t_aircraft.flight;
l = &cur_light_params;
t = &cur_time_params;
/* set the sun position */
xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
-
- /* calculate lighting parameters based on sun's relative angle to
- * local up */
- /* ya kind'a have to plot this to see how it works */
-
- /* x = t->sun_angle^8 */
- x_2 = l->sun_angle * l->sun_angle;
- x_4 = x_2 * x_2;
- x_8 = x_4 * x_4;
- x_10 = x_8 * x_2;
-
- light = pow(1.1, -x_10 / 30.0);
- ambient = 0.2 * light;
- diffuse = 0.9 * light;
-
- sky_brightness = 0.85 * pow(1.2, -x_8 / 20.0) + 0.15;
-
- /* sky_brightness = 0.15; */ /* to force a dark sky (for testing) */
-
- if ( ambient < 0.02 ) { ambient = 0.02; }
- if ( diffuse < 0.0 ) { diffuse = 0.0; }
-
- if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; }
-
- l->scene_ambient[0] = white[0] * ambient;
- l->scene_ambient[1] = white[1] * ambient;
- l->scene_ambient[2] = white[2] * ambient;
-
- l->scene_diffuse[0] = white[0] * diffuse;
- l->scene_diffuse[1] = white[1] * diffuse;
- l->scene_diffuse[2] = white[2] * diffuse;
-
- /* set fog color */
- l->fog_color[0] = base_fog_color[0] * (ambient + diffuse);
- l->fog_color[1] = base_fog_color[1] * (ambient + diffuse);
- l->fog_color[2] = base_fog_color[2] * (ambient + diffuse);
- l->fog_color[3] = base_fog_color[3];
-
- /* set sky color */
- l->sky_color[0] = base_sky_color[0] * sky_brightness;
- l->sky_color[1] = base_sky_color[1] * sky_brightness;
- l->sky_color[2] = base_sky_color[2] * sky_brightness;
- l->sky_color[3] = base_sky_color[3];
-
- /* mental note: this should really be done every 10-30 seconds I suppose */
- fgSkyColorsInit();
}
/*************************************************************************
* Draw a basic instrument panel
************************************************************************/
-static void fgUpdateInstrViewParams() {
+static void fgUpdateInstrViewParams( void ) {
xglViewport(0, 0 , (GLint)winWidth, (GLint)winHeight / 2);
xglMatrixMode(GL_PROJECTION);
struct fgTIME *t;
struct fgVIEW *v;
double angle;
- static double lastAstroUpdate = 0;
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
l = &cur_light_params;
xglShadeModel( GL_SMOOTH );
fgSkyRender();
- /* a hack: Force sun and moon position to be updated on an hourly basis */
- if (((t->gst - lastAstroUpdate) > 1) || (t->gst < lastAstroUpdate)) {
- lastAstroUpdate = t->gst;
- fgSunInit();
- fgMoonInit();
- }
-
/* setup transformation for drawing astronomical objects */
xglPushMatrix();
/* Translate to view position */
/* set lighting parameters */
xglLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_ambient );
xglLightfv(GL_LIGHT0, GL_DIFFUSE, l->scene_diffuse );
- fgSceneryRender();
+ fgTileMgrRender();
+ /* fgSceneryRender(); */
/* display HUD */
if( show_hud ) {
/* printf("updating flight model x %d\n", multi_loop); */
fgFlightModelUpdate(FG_LARCSIM, f, multi_loop);
- /* refresh shared sun position and sun_vec */
- fgUpdateSunPos(scenery.center);
-
/* update the view angle */
for ( i = 0; i < multi_loop; i++ ) {
if ( fabs(v->goal_view_offset - v->view_offset) < 0.05 ) {
}
-void fgInitTimeDepCalcs() {
+void fgInitTimeDepCalcs( void ) {
/* initialize timer */
#ifdef USE_ITIMER
struct fgFLIGHT *f;
struct fgTIME *t;
+ printf("Running Main Loop\n");
+ printf("======= ==== ====\n");
+
a = ¤t_aircraft;
f = &a->flight;
t = &cur_time_params;
fgElevSet( -joy_y );
fgAileronSet( joy_x ); */
- /* update the weather for our current position */
- fgWeatherUpdate(FG_Longitude * RAD_TO_ARCSEC,
- FG_Latitude * RAD_TO_ARCSEC,
- FG_Altitude * FEET_TO_METER);
-
/* Calculate model iterations needed */
elapsed = fgGetTimeInterval();
printf("Time interval is = %d, previous remainder is = %d\n", elapsed,
* eventually */
cur_elev = mesh_altitude(FG_Longitude * RAD_TO_ARCSEC,
FG_Latitude * RAD_TO_ARCSEC);
- printf("Ground elevation is %.2f meters here.\n", cur_elev);
+ /* printf("Ground elevation is %.2f meters here.\n", cur_elev); */
/* FG_Runway_altitude = cur_elev * METER_TO_FEET; */
if ( FG_Altitude * FEET_TO_METER < cur_elev + 3.758099) {
fgAircraftOutputCurrent(a);
+ /* see if we need to load any new scenery tiles */
+ /* fgTileMgrUpdate(); */
+
/* Process/manage pending events */
fgEventProcess();
/* redraw display */
fgRenderFrame();
+
+ printf("\n");
}
f = ¤t_aircraft.flight;
- printf("Flight Gear: prototype version %s\n\n", VERSION);
+ printf("Flight Gear: Version %s\n\n", VERSION);
/**********************************************************************
* Initialize the Window/Graphics environment.
#ifdef NO_PRINTF
#include <stdarg.h>
- int printf (const char *format, ...) {
- }
+ int printf (const char *format, ...) {}
#endif
/* $Log$
-/* Revision 1.43 1997/12/30 20:47:43 curt
-/* Integrated new event manager with subsystem initializations.
+/* Revision 1.50 1998/01/19 19:27:07 curt
+/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+/* This should simplify things tremendously.
/*
+ * Revision 1.49 1998/01/19 18:40:31 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
+ * Revision 1.48 1998/01/19 18:35:46 curt
+ * Minor tweaks and fixes for cygwin32.
+ *
+ * Revision 1.47 1998/01/13 00:23:08 curt
+ * Initial changes to support loading and management of scenery tiles. Note,
+ * there's still a fair amount of work left to be done.
+ *
+ * Revision 1.46 1998/01/08 02:22:06 curt
+ * Beginning to integrate Tile management subsystem.
+ *
+ * Revision 1.45 1998/01/07 03:18:55 curt
+ * Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/
+ *
+ * Revision 1.44 1997/12/30 22:22:31 curt
+ * Further integration of event manager.
+ *
+ * Revision 1.43 1997/12/30 20:47:43 curt
+ * Integrated new event manager with subsystem initializations.
+ *
* Revision 1.42 1997/12/30 16:36:47 curt
* Merged in Durk's changes ...
*