/* update view volume parameters */
fgUpdateViewParams();
- xglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ xglClear( /* GL_COLOR_BUFFER_BIT | */ GL_DEPTH_BUFFER_BIT );
/* Tell GL we are switching to model view parameters */
xglMatrixMode(GL_MODELVIEW);
/* draw sky */
fgSkyRender();
+ /* draw astronomical objects */
+ /* fgAstroRender(); */
+
/* draw scenery */
fgSceneryRender();
- /* draw astronomical objects */
- fgAstroRender();
-
/* display HUD */
- if( show_hud )
- fgCockpitUpdate();
+ /* if( show_hud )
+ fgCockpitUpdate(); */
#ifdef GLUT
xglutSwapBuffers();
fgUpdateViewParams();
- xglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ /* xglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); */
}
/* $Log$
-/* Revision 1.34 1997/12/17 23:13:34 curt
-/* Began working on rendering a sky.
+/* Revision 1.35 1997/12/18 23:32:32 curt
+/* First stab at sky dome actually starting to look reasonable. :-)
/*
+ * Revision 1.34 1997/12/17 23:13:34 curt
+ * Began working on rendering a sky.
+ *
* Revision 1.33 1997/12/15 23:54:45 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.