/* if the 4th field is 0.0, this specifies a direction ... */
/* clear color (sky) */
-static GLfloat fgClearColor[4] = {0.60, 0.60, 0.90, 1.0};
+GLfloat fgClearColor[4] = {0.60, 0.60, 0.90, 1.0};
/* fog color */
static GLfloat fgFogColor[4] = {0.65, 0.65, 0.85, 1.0};
/* $Log$
-/* Revision 1.23 1997/11/15 18:16:34 curt
-/* minor tweaks.
+/* Revision 1.24 1997/11/25 19:25:32 curt
+/* Changes to integrate Durk's moon/sun code updates + clean up.
/*
+ * Revision 1.23 1997/11/15 18:16:34 curt
+ * minor tweaks.
+ *
* Revision 1.22 1997/10/30 12:38:41 curt
* Working on new scenery subsystem.
*