struct VIEW *v;
double x_2, x_4, x_8, x_10;
double ambient, diffuse, sky;
- GLfloat color[4] = { 1.0, 1.0, 0.50, 1.0 };
+ /* GLfloat color[4] = { 1.0, 1.0, 0.50, 1.0 };*/
+ GLfloat color[4] = { 1.0, 0.0, 0.00, 1.0 };
GLfloat amb[3], diff[3], fog[4], clear[4];
f = ¤t_aircraft.flight;
/* $Log$
-/* Revision 1.21 1997/09/23 00:29:38 curt
-/* Tweaks to get things to compile with gcc-win32.
+/* Revision 1.22 1997/10/30 12:38:41 curt
+/* Working on new scenery subsystem.
/*
+ * Revision 1.21 1997/09/23 00:29:38 curt
+ * Tweaks to get things to compile with gcc-win32.
+ *
* Revision 1.20 1997/09/22 14:44:19 curt
* Continuing to try to align stars correctly.
*