light = pow(1.1, -x_10 / 30.0);
ambient = 0.3 * light;
- diffuse = 0.7 * light;
+ diffuse = 0.9 * light;
sky_brightness = 0.85 * pow(1.2, -x_8 / 20.0) + 0.15;
/* $Log$
-/* Revision 1.30 1997/12/12 19:52:47 curt
-/* Working on lightling and material properties.
+/* Revision 1.31 1997/12/12 21:41:25 curt
+/* More light/material property tweaking ... still a ways off.
/*
+ * Revision 1.30 1997/12/12 19:52:47 curt
+ * Working on lightling and material properties.
+ *
* Revision 1.29 1997/12/11 04:43:54 curt
* Fixed sun vector and lighting problems. I thing the moon is now lit
* correctly.