#include <Autopilot/autopilot.hxx>
#include <Cockpit/cockpit.hxx>
-#include <Debug/fg_debug.h>
+#include <Debug/logstream.hxx>
#include <GUI/gui.h>
#include <Joystick/joystick.hxx>
#include <Math/fg_geodesy.hxx>
g = &general;
t = &cur_time_params;
- fgPrintf( FG_ALL, FG_DEBUG, "Running Main Loop\n");
- fgPrintf( FG_ALL, FG_DEBUG, "======= ==== ====\n");
+ FG_LOG( FG_ALL, FG_DEBUG, "Running Main Loop");
+ FG_LOG( FG_ALL, FG_DEBUG, "======= ==== ====");
fgWeatherUpdate();
fgFlightModelSetAltitude( current_options.get_flight_model(), f,
scenery.cur_elev + alt_adjust_m );
- fgPrintf( FG_ALL, FG_BULK,
- "<*> resetting altitude to %.0f meters\n",
- FG_Altitude * FEET_TO_METER);
+ FG_LOG( FG_ALL, FG_BULK,
+ "<*> resetting altitude to "
+ << FG_Altitude * FEET_TO_METER << " meters" );
}
FG_Runway_altitude = scenery.cur_elev * METER_TO_FEET;
}
// Get elapsed time for this past frame
elapsed = fgGetTimeInterval();
- fgPrintf( FG_ALL, FG_BULK,
- "Time interval is = %d, previous remainder is = %d\n",
- elapsed, remainder);
+ FG_LOG( FG_ALL, FG_BULK,
+ "Time interval is = " << elapsed
+ << ", previous remainder is = " << remainder );
// Calculate frame rate average
if ( elapsed > 0.0 ) {
}
// Calculate model iterations needed for next frame
- fgPrintf( FG_ALL, FG_DEBUG,
- "--> Frame rate is = %.2f\n", g->frame_rate);
+ FG_LOG( FG_ALL, FG_DEBUG,
+ "--> Frame rate is = " << g->frame_rate );
elapsed += remainder;
multi_loop = (int)(((float)elapsed * 0.001) * DEFAULT_MODEL_HZ);
remainder = elapsed - ((multi_loop*1000) / DEFAULT_MODEL_HZ);
- fgPrintf( FG_ALL, FG_BULK,
- "Model iterations needed = %d, new remainder = %d\n",
- multi_loop, remainder);
+ FG_LOG( FG_ALL, FG_BULK,
+ "Model iterations needed = " << multi_loop
+ << ", new remainder = " << remainder );
/* printf("right before fm - ground = %.2f runway = %.2f alt = %.2f\n",
scenery.cur_elev,
// redraw display
fgRenderFrame();
- fgPrintf( FG_ALL, FG_DEBUG, "\n");
+ FG_LOG( FG_ALL, FG_DEBUG, "" );
}
"/Sounds/intro.mp3";
string command = "(touch " + lockfile + "; mpg123 " + mp3file +
"> /dev/null 2>&1; /bin/rm " + lockfile + ") &";
- fgPrintf( FG_GENERAL, FG_INFO,
- "Starting intro music: %s\n", mp3file.c_str() );
+ FG_LOG( FG_GENERAL, FG_INFO,
+ "Starting intro music: " << mp3file );
system ( command.c_str() );
}
#endif
// a subsystem to flight gear, its initialization call should
// located in this routine.
if( !fgInitSubsystems()) {
- fgPrintf( FG_GENERAL, FG_EXIT,
- "Subsystem initializations failed ...\n" );
+ FG_LOG( FG_GENERAL, FG_ALERT,
+ "Subsystem initializations failed ..." );
+ exit(-1);
}
idle_state++;
string lockfile = "/tmp/mpg123.running";
struct stat stat_buf;
- fgPrintf( FG_GENERAL, FG_INFO,
- "Waiting for mpg123 player to finish ...\n" );
+ FG_LOG( FG_GENERAL, FG_INFO,
+ "Waiting for mpg123 player to finish ..." );
while ( stat(lockfile.c_str(), &stat_buf) == 0 ) {
// file exist, wait ...
sleep(1);
- fgPrintf( FG_GENERAL, FG_INFO, ".");
+ FG_LOG( FG_GENERAL, FG_INFO, ".");
}
- fgPrintf( FG_GENERAL, FG_INFO, "\n");
+ FG_LOG( FG_GENERAL, FG_INFO, "");
}
#endif // WIN32
_control87(MCW_EM, MCW_EM); /* defined in float.h */
#endif
- // Initialize the debugging output system
- fgInitDebug();
+ // Initialize the [old] debugging output system
+ // fgInitDebug();
- fgPrintf(FG_GENERAL, FG_INFO, "Flight Gear: Version %s\n\n", VERSION);
+ FG_LOG( FG_GENERAL, FG_INFO, "Flight Gear: Version" << VERSION << endl );
// Attempt to locate and parse a config file
// First check fg_root
// Something must have gone horribly wrong with the command
// line parsing or maybe the user just requested help ... :-)
current_options.usage();
- fgPrintf( FG_GENERAL, FG_EXIT, "\nExiting ...\n");
+ FG_LOG( FG_GENERAL, FG_ALERT, "\nExiting ...");
+ exit(-1);
}
// Initialize the Window/Graphics environment.
if( !fgGlutInit(&argc, argv) ) {
- fgPrintf( FG_GENERAL, FG_EXIT, "GLUT initialization failed ...\n" );
+ FG_LOG( FG_GENERAL, FG_ALERT, "GLUT initialization failed ..." );
+ exit(-1);
}
// Initialize the various GLUT Event Handlers.
if( !fgGlutInitEvents() ) {
- fgPrintf( FG_GENERAL, FG_EXIT,
- "GLUT event handler initialization failed ...\n" );
+ FG_LOG( FG_GENERAL, FG_ALERT,
+ "GLUT event handler initialization failed ..." );
+ exit(-1);
}
// First do some quick general initializations
if( !fgInitGeneral()) {
- fgPrintf( FG_GENERAL, FG_EXIT,
- "General initializations failed ...\n" );
+ FG_LOG( FG_GENERAL, FG_ALERT,
+ "General initializations failed ..." );
+ exit(-1);
}
// Init the user interface (we need to do this before passing off
// $Log$
+// Revision 1.63 1998/11/06 21:18:08 curt
+// Converted to new logstream debugging facility. This allows release
+// builds with no messages at all (and no performance impact) by using
+// the -DFG_NDEBUG flag.
+//
// Revision 1.62 1998/10/27 02:14:35 curt
// Changes to support GLUT joystick routines as fall back.
//