-
-//
// GLUTmain.cxx -- top level sim routines
//
// Written by Curtis Olson for OpenGL, started May 1997.
//
-// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+// Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
#include <Debug/fg_debug.h>
#include <GUI/gui.h>
#include <Joystick/joystick.h>
-#include <Math/fg_geodesy.h>
+#include <Math/fg_geodesy.hxx>
#include <Math/mat3.h>
#include <Math/polar3d.hxx>
#include <PUI/pu.h>
// setup transformation for drawing astronomical objects
xglPushMatrix();
// Translate to view position
- xglTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
+ xglTranslatef( v->view_pos.x(), v->view_pos.y(), v->view_pos.z() );
// Rotate based on gst (sidereal time)
// note: constant should be 15.041085, Curt thought it was 15
angle = t->gst * 15.041085;
fgPrintf( FG_ALL, FG_DEBUG, "Running Main Loop\n");
fgPrintf( FG_ALL, FG_DEBUG, "======= ==== ====\n");
+ fgWeatherUpdate();
+
// Fix elevation. I'm just sticking this here for now, it should
// probably move eventually
// Run audio scheduler
#ifdef ENABLE_AUDIO_SUPPORT
- if ( current_options.get_sound() && !audio_sched->not_working() ) {
+ if ( current_options.get_sound() && audio_sched->working() ) {
double param = c->throttle[0] * 2.0 + 1.0;
pitch_envelope.setStep ( 0, 0.01, param );
s1 -> getRate(), s1 -> getBps(), s1 -> getStereo());
audio_sched -> loopSample ( s1 );
- if ( !audio_sched->not_working() ) {
+ if ( audio_sched->working() ) {
pitch_envelope.setStep ( 0, 0.01, 0.6 );
volume_envelope.setStep ( 0, 0.01, 0.6 );
// $Log$
+// Revision 1.58 1998/10/16 23:27:52 curt
+// C++-ifying.
+//
+// Revision 1.57 1998/10/16 00:54:00 curt
+// Converted to Point3D class.
+//
+// Revision 1.56 1998/10/02 12:46:47 curt
+// Added an "auto throttle"
+//
+// Revision 1.55 1998/09/29 14:58:18 curt
+// Use working() instead of !not_working() for audio.
+//
// Revision 1.54 1998/09/29 02:03:38 curt
// Autopilot mods.
//