#endif
#include <Include/fg_constants.h> // for VERSION
-#include <Include/general.h>
+#include <Include/general.hxx>
#include <Aircraft/aircraft.hxx>
#include <Astro/sky.hxx>
#include "views.hxx"
-// This is a record containing global housekeeping information
-fgGENERAL general;
+// This is a record containing a bit of global housekeeping information
+FGGeneral general;
// Specify our current idle function state. This is used to run all
// our initializations out of the glutIdleLoop() so that we can get a
// Update internal time dependent calculations (i.e. flight model)
-void fgUpdateTimeDepCalcs(int multi_loop) {
+void fgUpdateTimeDepCalcs(int multi_loop, int remainder) {
FGState *f = current_aircraft.fdm_state;
fgLIGHT *l = &cur_light_params;
fgTIME *t = &cur_time_params;
// printf("updating flight model x %d\n", multi_loop);
fgFlightModelUpdate( current_options.get_flight_model(),
- cur_fdm_state, multi_loop );
+ cur_fdm_state, multi_loop, remainder );
} else {
fgFlightModelUpdate( current_options.get_flight_model(),
- cur_fdm_state, 0 );
+ cur_fdm_state, 0, remainder );
}
// update the view angle
void fgInitTimeDepCalcs( void ) {
// initialize timer
-#ifdef HAVE_SETITIMER
- fgTimerInit( 1.0 / DEFAULT_TIMER_HZ, fgUpdateTimeDepCalcs );
-#endif HAVE_SETITIMER
-
+ // #ifdef HAVE_SETITIMER
+ // fgTimerInit( 1.0 / DEFAULT_TIMER_HZ, fgUpdateTimeDepCalcs );
+ // #endif HAVE_SETITIMER
}
static const double alt_adjust_ft = 3.758099;
// for the next move and update the display?
static void fgMainLoop( void ) {
FGState *f;
- fgGENERAL *g;
fgTIME *t;
- static int remainder = 0;
- int elapsed, multi_loop;
+ static long remainder = 0;
+ long elapsed, multi_loop;
// int i;
// double accum;
static time_t last_time = 0;
static int frames = 0;
f = current_aircraft.fdm_state;
- g = &general;
t = &cur_time_params;
FG_LOG( FG_ALL, FG_DEBUG, "Running Main Loop");
scenery.cur_elev + alt_adjust_m - 3.0,
scenery.cur_elev + alt_adjust_m );
fgFlightModelSetAltitude( current_options.get_flight_model(),
- cur_fdm_state,
scenery.cur_elev + alt_adjust_m );
FG_LOG( FG_ALL, FG_DEBUG,
// update "time"
fgTimeUpdate(f, t);
- // Get elapsed time for this past frame
+ // Get elapsed time (in usec) for this past frame
elapsed = fgGetTimeInterval();
- FG_LOG( FG_ALL, FG_BULK,
- "Time interval is = " << elapsed
+ FG_LOG( FG_ALL, FG_DEBUG,
+ "Elapsed time interval is = " << elapsed
<< ", previous remainder is = " << remainder );
// Calculate frame rate average
if ( (t->cur_time != last_time) && (last_time > 0) ) {
- g->frame_rate = frames;
+ general.set_frame_rate( frames );
+ FG_LOG( FG_ALL, FG_DEBUG,
+ "--> Frame rate is = " << general.get_frame_rate() );
frames = 0;
}
last_time = t->cur_time;
// Run flight model
if ( ! use_signals ) {
// Calculate model iterations needed for next frame
- FG_LOG( FG_ALL, FG_DEBUG,
- "--> Frame rate is = " << g->frame_rate );
elapsed += remainder;
- multi_loop = (int)(((float)elapsed * 0.001) * DEFAULT_MODEL_HZ);
- remainder = elapsed - ((multi_loop*1000) / DEFAULT_MODEL_HZ);
- FG_LOG( FG_ALL, FG_BULK,
+ multi_loop = (int)(((double)elapsed * 0.000001) * DEFAULT_MODEL_HZ);
+ remainder = elapsed - ((multi_loop*1000000) / DEFAULT_MODEL_HZ);
+ FG_LOG( FG_ALL, FG_DEBUG,
"Model iterations needed = " << multi_loop
<< ", new remainder = " << remainder );
// flight model
if ( multi_loop > 0 ) {
- fgUpdateTimeDepCalcs(multi_loop);
+ fgUpdateTimeDepCalcs(multi_loop, remainder);
} else {
FG_LOG( FG_ALL, FG_INFO, "Elapsed time is zero ... we're zinging" );
}
// then on.
static void fgIdleFunction ( void ) {
- fgGENERAL *g;
- g = &general;
-
// printf("idle state == %d\n", idle_state);
if ( idle_state == 0 ) {
// "subsystems" but still need to be initialized.
#ifdef USE_GLIDE
- if ( strstr ( g->glRenderer, "Glide" ) ) {
+ if ( strstr ( general.get_glRenderer(), "Glide" ) ) {
grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
}
#endif
// This seems to be the absolute earliest in the init sequence
// that these calls will return valid info. Too bad it's after
// we've already created and sized out window. :-(
- general.glVendor = (char *)glGetString ( GL_VENDOR );
- general.glRenderer = (char *)glGetString ( GL_RENDERER );
- general.glVersion = (char *)glGetString ( GL_VERSION );
+ general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
+ general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
+ general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
- FG_LOG ( FG_GENERAL, FG_INFO, general.glRenderer );
+ FG_LOG ( FG_GENERAL, FG_INFO, general.get_glRenderer() );
#if 0
// try to determine if we should adjust the initial default
// $Log$
+// Revision 1.80 1999/01/09 13:37:40 curt
+// Convert fgTIMESTAMP to FGTimeStamp which holds usec instead of ms.
+//
+// Revision 1.79 1999/01/08 03:23:56 curt
+// Beginning work on compensating for sim time vs. real world time "jitter".
+//
+// Revision 1.78 1999/01/07 20:25:08 curt
+// Updated struct fgGENERAL to class FGGeneral.
+//
// Revision 1.77 1998/12/18 23:40:55 curt
// New frame rate counting mechanism.
//