string work_base = argv[1];
- lon = -146.248360; lat = 61.133950; // PAVD (Valdez, AK)
- // lon = -110.664244; lat = 33.352890; // P13
+ // lon = -146.248360; lat = 61.133950; // PAVD (Valdez, AK)
+ // lon = -110.664244; lat = 33.352890; // P13
+ // lon = -93.211389; lat = 45.145000; // KANE
+ // lon = -92.486188; lat = 44.590190; // KRGK
lon = -89.744682312011719; lat= 29.314495086669922;
FGBucket b( lon, lat );
// $Log$
+// Revision 1.6 1999/03/21 15:48:01 curt
+// Removed Dem2node from the Tools fold.
+// Tweaked the triangulator options to add quality mesh refinement.
+//
+// Revision 1.5 1999/03/21 14:02:05 curt
+// Added a mechanism to dump out the triangle structures for viewing.
+// Fixed a couple bugs in first pass at triangulation.
+// - needed to explicitely initialize the polygon accumulator in triangle.cxx
+// before each polygon rather than depending on the default behavior.
+// - Fixed a problem with region attribute propagation where I wasn't generating
+// the hole points correctly.
+//
// Revision 1.4 1999/03/20 20:32:54 curt
// First mostly successful tile triangulation works. There's plenty of tweaking
// to do, but we are marching in the right direction.