#include "../Math/fg_random.h"
#include "../Scenery/mesh.h"
#include "../Scenery/scenery.h"
+#include "../Scenery/stars.h"
#include "../Time/sunpos.h"
#include "../Weather/weather.h"
/* General house keeping initializations */
void fgInitGeneral( void ) {
- struct general_params *g;
+ struct GENERAL *g;
g = &general;
void fgInitSubsystems( void ) {
double cur_elev;
- struct flight_params *f;
+ struct FLIGHT *f;
f = ¤t_aircraft.flight;
/* Initialize the Cockpit subsystem */
fgCockpitInit( current_aircraft );
+ /* Initialize the Stars subsystem */
+ fgStarsInit();
+
/* Initialize the Scenery Management subsystem */
fgSceneryInit();
/* $Log$
-/* Revision 1.2 1997/08/25 20:27:23 curt
-/* Merged in initial HUD and Joystick code.
+/* Revision 1.3 1997/08/27 03:30:19 curt
+/* Changed naming scheme of basic shared structures.
/*
+ * Revision 1.2 1997/08/25 20:27:23 curt
+ * Merged in initial HUD and Joystick code.
+ *
* Revision 1.1 1997/08/23 01:46:20 curt
* Initial revision.
*