#include <stdio.h>
#include <stdlib.h>
-#include "fg_init.h"
-#include "views.h"
-
-#include "../constants.h"
-#include "../general.h"
-
-#include "../Aircraft/aircraft.h"
-#include "../Cockpit/cockpit.h"
-#include "../Joystick/joystick.h"
-#include "../Math/fg_random.h"
-#include "../Scenery/mesh.h"
-#include "../Scenery/moon.h"
-#include "../Scenery/orbits.h"
-#include "../Scenery/scenery.h"
-#include "../Scenery/stars.h"
-#include "../Time/fg_time.h"
-#include "../Time/sunpos.h"
-#include "../Weather/weather.h"
+#include <Main/fg_init.h>
+#include <Main/views.h>
+
+#include <Include/constants.h>
+#include <Include/general.h>
+
+#include <Aircraft/aircraft.h>
+#include <Astro/moon.h>
+#include <Astro/sky.h>
+#include <Astro/stars.h>
+#include <Astro/sun.h>
+#include <Cockpit/cockpit.h>
+#include <Joystick/joystick.h>
+#include <Math/fg_random.h>
+#include <Scenery/mesh.h>
+#include <Scenery/scenery.h>
+#include <Scenery/tilemgr.h>
+#include <Time/event.h>
+#include <Time/fg_time.h>
+#include <Time/sunpos.h>
+#include <Weather/weather.h>
extern int show_hud; /* HUD state */
+extern int displayInstruments;
/* General house keeping initializations */
void fgInitGeneral( void ) {
- struct GENERAL *g;
+ struct fgGENERAL *g;
g = &general;
+ printf("General Initialization\n");
+ printf("======= ==============\n");
+
/* seed the random number generater */
fg_srandom();
exit(0);
}
printf("FG_ROOT = %s\n", g->root_dir);
+
+ printf("\n");
}
void fgInitSubsystems( void ) {
double cur_elev;
- struct FLIGHT *f;
+ struct fgFLIGHT *f;
+ struct fgLIGHT *l;
struct fgTIME *t;
- struct VIEW *v;
+ struct fgVIEW *v;
f = ¤t_aircraft.flight;
+ l = &cur_light_params;
t = &cur_time_params;
v = ¤t_view;
+ printf("Initialize Subsystems\n");
+ printf("========== ==========\n");
/****************************************************************
* The following section sets up the flight model EOM parameters and
FG_Runway_altitude = 3234.5;
FG_Runway_heading = 102.0 * DEG_TO_RAD;
- /* Initial Position at GLOBE airport */
+ /* Initial Position at (P13) GLOBE airport */
FG_Longitude = ( -398391.28 / 3600.0 ) * DEG_TO_RAD;
FG_Latitude = ( 120070.41 / 3600.0 ) * DEG_TO_RAD;
FG_Altitude = FG_Runway_altitude + 3.758099;
- FG_Altitude = 20000;
+
+ /* Initial Position at (SEZ) SEDONA airport */
+ FG_Longitude = -111.7884614 * DEG_TO_RAD;
+ FG_Latitude = 34.8486289 * DEG_TO_RAD;
+ FG_Runway_altitude = 4827;
+ FG_Altitude = FG_Runway_altitude + 3.758099;
+
+ /* Initial Position at (ANE) Anoka County airport */
+ FG_Longitude = -93.2113889 * DEG_TO_RAD;
+ FG_Latitude = 45.145 * DEG_TO_RAD;
+ FG_Runway_altitude = 912;
+ FG_Altitude = FG_Runway_altitude + 3.758099;
/* Initial Position north of the city of Globe */
/* FG_Longitude = ( -398673.28 / 3600.0 ) * DEG_TO_RAD; */
/* FG_Latitude = ( 120625.64 / 3600.0 ) * DEG_TO_RAD; */
+ /* FG_Longitude = ( -397867.44 / 3600.0 ) * DEG_TO_RAD; */
+ /* FG_Latitude = ( 119548.21 / 3600.0 ) * DEG_TO_RAD; */
/* FG_Altitude = 0.0 + 3.758099; */
+ /* Initial Posisition near where I used to live in Globe, AZ */
+ /* FG_Longitude = ( -398757.6 / 3600.0 ) * DEG_TO_RAD; */
+ /* FG_Latitude = ( 120160.0 / 3600.0 ) * DEG_TO_RAD; */
+ /* FG_Runway_altitude = 5000.0; */
+ /* FG_Altitude = FG_Runway_altitude + 3.758099; */
+
/* Initial Position: 10125 Jewell St. NE */
/* FG_Longitude = ( -93.15 ) * DEG_TO_RAD; */
/* FG_Latitude = ( 45.15 ) * DEG_TO_RAD; */
/* FG_Longitude = ( 88128.00 / 3600.0 ) * DEG_TO_RAD; */
/* FG_Latitude = ( 93312.00 / 3600.0 ) * DEG_TO_RAD; */
- printf("Initial position is: (%.4f, %.4f, %.2f)\n",
+
+ printf("Initial position is: (%.4f, %.4f, %.2f)\n",
FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG,
FG_Altitude * FEET_TO_METER);
FG_Phi = -2.658474E-06;
FG_Theta = 7.401790E-03;
FG_Psi = 270.0 * DEG_TO_RAD;
- /* FG_Psi = 0.0 * DEG_TO_RAD; */
/* Initial Angular B rates */
FG_P_body = 7.206685E-05;
/* fgSlewInit(-335340,162540, 15, 4.38); */
/* fgSlewInit(-398673.28,120625.64, 53, 4.38); */
+ /* Initialize the event manager */
+ fgEventInit();
+
+ /* Dump event stats every 60 seconds */
+ fgEventRegister( "fgEventPrintStats()", fgEventPrintStats,
+ FG_EVENT_READY, 60000 );
+
/* Initialize "time" */
fgTimeInit(t);
fgTimeUpdate(f, t);
- /* Initialize shared sun position and sun_vec */
- fgUpdateSunPos(scenery.center);
+ /* fgViewUpdate() needs the sun in the right place, while
+ * fgUpdateSunPos() needs to know the view position. I'll get
+ * around this interdependency for now by calling fgUpdateSunPos()
+ * once, then moving on with normal initialization. */
+ fgUpdateSunPos();
/* Initialize view parameters */
fgViewInit(v);
+ fgViewUpdate(f, v, l);
+
+ /* Initialize shared sun position and sun_vec */
+ fgEventRegister( "fgUpdateSunPos()", fgUpdateSunPos, FG_EVENT_READY, 1000 );
/* Initialize the weather modeling subsystem */
fgWeatherInit();
+ /* update the weather for our current position */
+ fgEventRegister( "fgWeatherUpdate()", fgWeatherUpdate,
+ FG_EVENT_READY, 120000 );
+
/* Initialize the Cockpit subsystem */
- if( fgCockpitInit( current_aircraft ) == NULL )
- {
+ if( fgCockpitInit( current_aircraft ) == NULL ) {
printf( "Error in Cockpit initialization!\n" );
exit( 1 );
}
/* Initialize the orbital elements of sun, moon and mayor planets */
fgSolarSystemInit(*t);
-
- /* Intialize the moon's position */
- fgMoonInit();
-
- /* Initialize the Stars subsystem */
+
+ /* Initialize the Stars subsystem */
fgStarsInit();
+ /* Initialize the sun's position */
+ fgEventRegister( "fgSunInit()", fgSunInit, FG_EVENT_READY, 600000 );
+
+ /* Intialize the moon's position */
+ fgEventRegister( "fgMoonInit()", fgMoonInit, FG_EVENT_READY, 600000 );
+
+ /* Initialize the "sky" */
+ fgSkyInit();
+
/* Initialize the Scenery Management subsystem */
- fgSceneryInit();
+ fgTileMgrInit();
+ /* fgSceneryInit(); */
/* Tell the Scenery Management system where we are so it can load
* the correct scenery data */
- fgSceneryUpdate(FG_Latitude, FG_Longitude, FG_Altitude);
-
+ fgTileMgrUpdate();
+ /* fgSceneryUpdate(FG_Latitude, FG_Longitude, FG_Altitude); */
/* I'm just sticking this here for now, it should probably move
* eventually */
cur_elev = mesh_altitude(FG_Longitude * RAD_TO_DEG * 3600.0,
FG_Latitude * RAD_TO_DEG * 3600.0);
- printf("Ground elevation is %.2f meters here.\n", cur_elev);
+ printf("True ground elevation is %.2f meters here.\n", cur_elev);
if ( cur_elev > -9990.0 ) {
FG_Runway_altitude = cur_elev * METER_TO_FEET;
}
if ( FG_Altitude < FG_Runway_altitude ) {
FG_Altitude = FG_Runway_altitude + 3.758099;
}
- printf("Updated position is: (%.4f, %.4f, %.2f)\n",
+ printf("Updated position (after elevation adj): (%.4f, %.4f, %.2f)\n",
FG_Latitude * RAD_TO_DEG, FG_Longitude * RAD_TO_DEG,
FG_Altitude * FEET_TO_METER);
/* end of thing that I just stuck in that I should probably move */
-
/* Initialize the flight model subsystem data structures base on
* above values */
fgFlightModelInit( FG_LARCSIM, f, 1.0 / DEFAULT_MODEL_HZ );
/* To HUD or not to HUD */
- show_hud = 1;
+ show_hud = 0;
+
+ /* Let's show the instrument panel */
+ displayInstruments = 0;
/* Joystick support */
fgJoystickInit( 0 );
+
+ /* One more try here to get the sky synced up */
+ fgSkyColorsInit();
+
+ printf("\n");
}
/* $Log$
-/* Revision 1.11 1997/10/30 12:38:42 curt
-/* Working on new scenery subsystem.
+/* Revision 1.32 1998/01/19 19:27:08 curt
+/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+/* This should simplify things tremendously.
/*
+ * Revision 1.31 1998/01/19 18:40:32 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
+ * Revision 1.30 1998/01/13 00:23:09 curt
+ * Initial changes to support loading and management of scenery tiles. Note,
+ * there's still a fair amount of work left to be done.
+ *
+ * Revision 1.29 1998/01/08 02:22:08 curt
+ * Beginning to integrate Tile management subsystem.
+ *
+ * Revision 1.28 1998/01/07 03:18:58 curt
+ * Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/
+ *
+ * Revision 1.27 1998/01/05 18:44:35 curt
+ * Add an option to advance/decrease time from keyboard.
+ *
+ * Revision 1.26 1997/12/30 23:09:04 curt
+ * Tweaking initialization sequences.
+ *
+ * Revision 1.25 1997/12/30 22:22:33 curt
+ * Further integration of event manager.
+ *
+ * Revision 1.24 1997/12/30 20:47:44 curt
+ * Integrated new event manager with subsystem initializations.
+ *
+ * Revision 1.23 1997/12/30 16:36:50 curt
+ * Merged in Durk's changes ...
+ *
+ * Revision 1.22 1997/12/19 23:34:05 curt
+ * Lot's of tweaking with sky rendering and lighting.
+ *
+ * Revision 1.21 1997/12/19 16:45:00 curt
+ * Working on scene rendering order and options.
+ *
+ * Revision 1.20 1997/12/18 23:32:33 curt
+ * First stab at sky dome actually starting to look reasonable. :-)
+ *
+ * Revision 1.19 1997/12/17 23:13:36 curt
+ * Began working on rendering a sky.
+ *
+ * Revision 1.18 1997/12/15 23:54:49 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
+ * Revision 1.17 1997/12/15 20:59:09 curt
+ * Misc. tweaks.
+ *
+ * Revision 1.16 1997/12/12 19:52:48 curt
+ * Working on lightling and material properties.
+ *
+ * Revision 1.15 1997/12/11 04:43:55 curt
+ * Fixed sun vector and lighting problems. I thing the moon is now lit
+ * correctly.
+ *
+ * Revision 1.14 1997/12/10 22:37:47 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
+ * Revision 1.13 1997/11/25 19:25:32 curt
+ * Changes to integrate Durk's moon/sun code updates + clean up.
+ *
+ * Revision 1.12 1997/11/15 18:16:35 curt
+ * minor tweaks.
+ *
+ * Revision 1.11 1997/10/30 12:38:42 curt
+ * Working on new scenery subsystem.
+ *
* Revision 1.10 1997/10/25 03:24:23 curt
* Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
*