FG_Runway_altitude = 3234.5;
FG_Runway_heading = 102.0 * DEG_TO_RAD;
- /* Initial Position at GLOBE airport */
+ /* Initial Position at (P13) GLOBE airport */
FG_Longitude = ( -398391.28 / 3600.0 ) * DEG_TO_RAD;
FG_Latitude = ( 120070.41 / 3600.0 ) * DEG_TO_RAD;
FG_Altitude = FG_Runway_altitude + 3.758099;
+ /* Initial Position at (SEZ) SEDONA airport */
+ FG_Longitude = -111.7884614 * DEG_TO_RAD;
+ FG_Latitude = 34.8486289 * DEG_TO_RAD;
+ FG_Runway_altitude = 4827;
+ FG_Altitude = FG_Runway_altitude + 3.758099;
+
+ /* Initial Position at (ANE) Anoka County airport */
+ FG_Longitude = -93.2113889 * DEG_TO_RAD;
+ FG_Latitude = 45.145 * DEG_TO_RAD;
+ FG_Runway_altitude = 912;
+ FG_Altitude = FG_Runway_altitude + 3.758099;
+
/* Initial Position north of the city of Globe */
/* FG_Longitude = ( -398673.28 / 3600.0 ) * DEG_TO_RAD; */
/* FG_Latitude = ( 120625.64 / 3600.0 ) * DEG_TO_RAD; */
/* FG_Latitude = ( 119548.21 / 3600.0 ) * DEG_TO_RAD; */
/* FG_Altitude = 0.0 + 3.758099; */
+ /* Initial Posisition near where I used to live in Globe, AZ */
+ /* FG_Longitude = ( -398757.6 / 3600.0 ) * DEG_TO_RAD; */
+ /* FG_Latitude = ( 120160.0 / 3600.0 ) * DEG_TO_RAD; */
+ /* FG_Runway_altitude = 5000.0; */
+ /* FG_Altitude = FG_Runway_altitude + 3.758099; */
+
/* Initial Position: 10125 Jewell St. NE */
/* FG_Longitude = ( -93.15 ) * DEG_TO_RAD; */
/* FG_Latitude = ( 45.15 ) * DEG_TO_RAD; */
/* A random test position */
/* FG_Longitude = ( 88128.00 / 3600.0 ) * DEG_TO_RAD; */
/* FG_Latitude = ( 93312.00 / 3600.0 ) * DEG_TO_RAD; */
- FG_Runway_altitude = 4000.0;
- FG_Altitude = FG_Runway_altitude + 3.758099;
- printf("Initial position is: (%.4f, %.4f, %.2f)\n",
+
+ printf("Initial position is: (%.4f, %.4f, %.2f)\n",
FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG,
FG_Altitude * FEET_TO_METER);
/* Initialize the Scenery Management subsystem */
fgTileMgrInit();
- fgSceneryInit();
+ /* fgSceneryInit(); */
/* Tell the Scenery Management system where we are so it can load
* the correct scenery data */
- fgSceneryUpdate(FG_Latitude, FG_Longitude, FG_Altitude);
+ fgTileMgrUpdate();
+ /* fgSceneryUpdate(FG_Latitude, FG_Longitude, FG_Altitude); */
/* I'm just sticking this here for now, it should probably move
* eventually */
/* $Log$
-/* Revision 1.29 1998/01/08 02:22:08 curt
-/* Beginning to integrate Tile management subsystem.
+/* Revision 1.31 1998/01/19 18:40:32 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.30 1998/01/13 00:23:09 curt
+ * Initial changes to support loading and management of scenery tiles. Note,
+ * there's still a fair amount of work left to be done.
+ *
+ * Revision 1.29 1998/01/08 02:22:08 curt
+ * Beginning to integrate Tile management subsystem.
+ *
* Revision 1.28 1998/01/07 03:18:58 curt
* Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/
*