int i, j, istep, jstep, iend, jend;
float temp;
- istep = jstep = 16; /* Detail level 1 -- 1200 ... */
+ istep = jstep = 25; /* Detail level 1 -- 1200 ... */
mesh = glGenLists(1);
glNewList(mesh, GL_COMPILE);
/* $Log$
-/* Revision 1.19 1997/06/18 02:21:24 curt
-/* Hacked in a runway
+/* Revision 1.20 1997/06/18 04:10:32 curt
+/* A couple more runway tweaks ...
/*
+ * Revision 1.19 1997/06/18 02:21:24 curt
+ * Hacked in a runway
+ *
* Revision 1.18 1997/06/17 04:19:17 curt
* More timer related tweaks with respect to view direction changes.
*