#include "gltk.h"
#endif
-#include "../scenery/mesh.h"
+#include "../Scenery/mesh.h"
#include "../mat3/mat3.h"
int i, j, istep, jstep, iend, jend;
float temp;
- istep = jstep = 16; /* Detail level 1 -- 1200 ... */
+ istep = jstep = 25; /* Detail level 1 -- 1200 ... */
mesh = glGenLists(1);
glNewList(mesh, GL_COMPILE);
/* $Log$
-/* Revision 1.19 1997/06/18 02:21:24 curt
-/* Hacked in a runway
+/* Revision 1.21 1997/06/21 17:12:54 curt
+/* Capitalized subdirectory names.
/*
+ * Revision 1.20 1997/06/18 04:10:32 curt
+ * A couple more runway tweaks ...
+ *
+ * Revision 1.19 1997/06/18 02:21:24 curt
+ * Hacked in a runway
+ *
* Revision 1.18 1997/06/17 04:19:17 curt
* More timer related tweaks with respect to view direction changes.
*