#include "gltk.h"
#endif
-#include "../scenery/mesh.h"
+#include "../Scenery/mesh.h"
#include "../mat3/mat3.h"
/* walk through mesh and make ogl calls */
GLint mesh2GL(struct mesh *m) {
GLint mesh;
+ static GLfloat color[4] = { 0.3, 0.7, 0.2, 1.0 };
float x1, y1, x2, y2, z11, z12, z21, z22;
+
MAT3vec v1, v2, normal;
int i, j, istep, jstep, iend, jend;
float temp;
- istep = jstep = 16; /* Detail level 1 -- 1200 ... */
+ istep = jstep = 25; /* Detail level 1 -- 1200 ... */
mesh = glGenLists(1);
glNewList(mesh, GL_COMPILE);
+ glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color );
+
iend = m->cols - 1;
jend = m->rows - 1;
/* $Log$
-/* Revision 1.18 1997/06/17 04:19:17 curt
-/* More timer related tweaks with respect to view direction changes.
+/* Revision 1.21 1997/06/21 17:12:54 curt
+/* Capitalized subdirectory names.
/*
+ * Revision 1.20 1997/06/18 04:10:32 curt
+ * A couple more runway tweaks ...
+ *
+ * Revision 1.19 1997/06/18 02:21:24 curt
+ * Hacked in a runway
+ *
+ * Revision 1.18 1997/06/17 04:19:17 curt
+ * More timer related tweaks with respect to view direction changes.
+ *
* Revision 1.17 1997/06/16 19:32:52 curt
* Starting to add general timer support.
*