**************************************************************************/
-#include "views.h"
+#include <Main/views.h>
-#include "../Include/constants.h"
-
-#include "../Flight/flight.h"
-#include "../Math/mat3.h"
-#include "../Math/polar.h"
-#include "../Math/vector.h"
-#include "../Scenery/scenery.h"
-#include "../Time/fg_time.h"
+#include <Include/fg_constants.h>
+#include <Flight/flight.h>
+#include <Math/mat3.h>
+#include <Math/polar.h>
+#include <Math/vector.h>
+#include <Scenery/scenery.h>
+#include <Time/fg_time.h>
+#include <Main/fg_debug.h>
/* This is a record containing current view parameters */
struct fgVIEW current_view;
/* Initialize a view structure */
void fgViewInit(struct fgVIEW *v) {
- printf("Initializing View parameters\n");
+ fgPrintf( FG_VIEW, FG_INFO, "Initializing View parameters\n");
v->view_offset = 0.0;
v->goal_view_offset = 0.0;
v->view_pos.y -= scenery.center.y;
v->view_pos.z -= scenery.center.z;
- /* printf("View pos = %.4f, %.4f, %.4f\n",
- v->view_pos.x, v->view_pos.y, v->view_pos.z); */
+ fgPrintf( FG_VIEW, FG_DEBUG, "View pos = %.4f, %.4f, %.4f\n",
+ v->view_pos.x, v->view_pos.y, v->view_pos.z);
/* make a vector to the current view position */
MAT3_SET_VEC(v0, v->view_pos.x, v->view_pos.y, v->view_pos.z);
/* $Log$
-/* Revision 1.8 1997/12/30 22:22:33 curt
-/* Further integration of event manager.
+/* Revision 1.11 1998/01/27 00:47:58 curt
+/* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
+/* system and commandline/config file processing code.
/*
+ * Revision 1.10 1998/01/19 19:27:09 curt
+ * Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+ * This should simplify things tremendously.
+ *
+ * Revision 1.9 1998/01/13 00:23:09 curt
+ * Initial changes to support loading and management of scenery tiles. Note,
+ * there's still a fair amount of work left to be done.
+ *
+ * Revision 1.8 1997/12/30 22:22:33 curt
+ * Further integration of event manager.
+ *
* Revision 1.7 1997/12/30 20:47:45 curt
* Integrated new event manager with subsystem initializations.
*