#include "../Scenery/scenery.h"
+/* This is a record containing current view parameters */
+struct fgVIEW current_view;
+
+
/* Initialize a view structure */
-void fgViewInit(struct VIEW *v) {
+void fgViewInit(struct fgVIEW *v) {
v->view_offset = 0.0;
v->goal_view_offset = 0.0;
}
/* Update the view parameters */
-void fgViewUpdate(struct FLIGHT *f, struct VIEW *v) {
+void fgViewUpdate(struct fgFLIGHT *f, struct fgVIEW *v) {
MAT3vec vec, forward;
MAT3mat R, TMP, UP, LOCAL, VIEW;
/* $Log$
-/* Revision 1.1 1997/08/27 21:31:17 curt
-/* Initial revision.
+/* Revision 1.2 1997/12/10 22:37:48 curt
+/* Prepended "fg" on the name of all global structures that didn't have it yet.
+/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
/*
+ * Revision 1.1 1997/08/27 21:31:17 curt
+ * Initial revision.
+ *
*/