/* Update the view parameters */
-void fgViewUpdate(struct fgFLIGHT *f, struct fgVIEW *v, struct fgLIGHT *l) {
+void fgViewUpdate(fgFLIGHT *f, struct fgVIEW *v, struct fgLIGHT *l) {
MAT3vec vec, forward, v0, minus_z;
MAT3mat R, TMP, UP, LOCAL, VIEW;
double ntmp;
v->cur_zero_elev.z -= scenery.center.z;
/* calculate view position in current FG view coordinate system */
- v->view_pos = fgPolarToCart(FG_Longitude, FG_Lat_geocentric,
+ v->abs_view_pos = fgPolarToCart(FG_Longitude, FG_Lat_geocentric,
FG_Radius_to_vehicle * FEET_TO_METER + 1.0);
- v->view_pos.x -= scenery.center.x;
- v->view_pos.y -= scenery.center.y;
- v->view_pos.z -= scenery.center.z;
+ v->view_pos.x = v->abs_view_pos.x - scenery.center.x;
+ v->view_pos.y = v->abs_view_pos.y - scenery.center.y;
+ v->view_pos.z = v->abs_view_pos.z - scenery.center.z;
- fgPrintf( FG_VIEW, FG_DEBUG, "View pos = %.4f, %.4f, %.4f\n",
+ fgPrintf( FG_VIEW, FG_DEBUG, "Absolute view pos = %.4f, %.4f, %.4f\n",
+ v->abs_view_pos.x, v->abs_view_pos.y, v->abs_view_pos.z);
+ fgPrintf( FG_VIEW, FG_DEBUG, "Relative view pos = %.4f, %.4f, %.4f\n",
v->view_pos.x, v->view_pos.y, v->view_pos.z);
/* make a vector to the current view position */
/* $Log$
-/* Revision 1.11 1998/01/27 00:47:58 curt
-/* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
-/* system and commandline/config file processing code.
+/* Revision 1.13 1998/02/07 15:29:45 curt
+/* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
+/* <chotchkiss@namg.us.anritsu.com>
/*
+ * Revision 1.12 1998/01/29 00:50:28 curt
+ * Added a view record field for absolute x, y, z position.
+ *
+ * Revision 1.11 1998/01/27 00:47:58 curt
+ * Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
+ * system and commandline/config file processing code.
+ *
* Revision 1.10 1998/01/19 19:27:09 curt
* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
* This should simplify things tremendously.