LOCAL[2][3] = 0.0;
LOCAL[3][0] = LOCAL[3][1] = LOCAL[3][2] = LOCAL[3][3] = 0.0;
LOCAL[3][3] = 1.0;
- printf("LaRCsim LOCAL matrix\n");
- MAT3print(LOCAL, stdout);
+ // printf("LaRCsim LOCAL matrix\n");
+ // MAT3print(LOCAL, stdout);
#ifdef OLD_LOCAL_TO_BODY_CODE
// old code to calculate LOCAL matrix calculated from Phi,
/* printf("Yaw matrix\n");
MAT3print(TMP, stdout); */
MAT3mult(LOCAL, R, TMP);
- printf("FG derived LOCAL matrix\n");
- MAT3print(LOCAL, stdout);
+ // printf("FG derived LOCAL matrix\n");
+ // MAT3print(LOCAL, stdout);
#endif // OLD_LOCAL_TO_BODY_CODE
// Derive the local UP transformation matrix based on *geodetic*
// $Log$
+// Revision 1.5 1998/04/26 05:10:04 curt
+// "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd.
+//
// Revision 1.4 1998/04/25 22:04:53 curt
// Use already calculated LaRCsim values to create the roll/pitch/yaw
// transformation matrix (we call it LOCAL)