#define VIEWS_H
-#include "../types.h"
+#include "../Include/types.h"
#include "../Flight/flight.h"
#include "../Math/mat3.h"
/* Define a structure containing view information */
-struct VIEW {
+struct fgVIEW {
struct fgCartesianPoint view_pos;
MAT3vec local_up, view_up, view_forward;
double view_offset, goal_view_offset;
};
-extern struct VIEW current_view;
+extern struct fgVIEW current_view;
/* Initialize a view structure */
-void fgViewInit(struct VIEW *v);
+void fgViewInit(struct fgVIEW *v);
/* Update the view parameters */
-void fgViewUpdate(struct FLIGHT *f, struct VIEW *v);
+void fgViewUpdate(struct fgFLIGHT *f, struct fgVIEW *v);
#endif /* VIEWS_H */
/* $Log$
-/* Revision 1.1 1997/08/27 21:31:18 curt
-/* Initial revision.
+/* Revision 1.3 1997/12/15 23:54:51 curt
+/* Add xgl wrappers for debugging.
+/* Generate terrain normals on the fly.
/*
+ * Revision 1.2 1997/12/10 22:37:48 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
+ * Revision 1.1 1997/08/27 21:31:18 curt
+ * Initial revision.
+ *
*/