inline void force_update_fov_math() { update_fov = true; }
// Update the view parameters
- void UpdateViewMath( FGState *f );
+ void UpdateViewMath( FGInterface *f );
// Update the "World to Eye" transformation matrix
- void UpdateWorldToEye( FGState *f );
+ void UpdateWorldToEye( FGInterface *f );
// Update the field of view coefficients
void UpdateFOV( const fgOPTIONS& o );
// $Log$
+// Revision 1.21 1999/02/05 21:29:15 curt
+// Modifications to incorporate Jon S. Berndts flight model code.
+//
// Revision 1.20 1999/02/02 20:13:38 curt
// MSVC++ portability changes by Bernie Bright:
//