#include <math.h>
#include <stdio.h>
-#include <Include/fg_types.h>
+// #include <Include/fg_types.h>
#include "vector.hxx"
/* $Log$
-/* Revision 1.3 1998/08/24 20:04:12 curt
-/* Various "inline" code optimizations contributed by Norman Vine.
+/* Revision 1.4 1998/10/16 00:50:31 curt
+/* Added point3d.hxx to replace cheezy fgPoint3d struct.
/*
+ * Revision 1.3 1998/08/24 20:04:12 curt
+ * Various "inline" code optimizations contributed by Norman Vine.
+ *
* Revision 1.2 1998/07/24 21:34:38 curt
* fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves
* us from doing a sqrt().