-/**************************************************************************
- * vector.c -- additional vector routines
- *
- * Written by Curtis Olson, started December 1997.
- *
- * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
+// vector.cxx -- additional vector routines
+//
+// Written by Curtis Olson, started December 1997.
+//
+// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
#include <math.h>
#include <stdio.h>
-#include <Include/fg_types.h>
+// #include <Include/fg_types.h>
#include "vector.hxx"
#if !defined( USE_XTRA_MAT3_INLINES )
-/* Map a vector onto the plane specified by normal */
+// Map a vector onto the plane specified by normal
void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec,
MAT3vec result)
{
MAT3vec u1, v, tmp;
- /* calculate a vector "u1" representing the shortest distance from
- * the plane specified by normal and v0 to a point specified by
- * "vec". "u1" represents both the direction and magnitude of
- * this desired distance. */
+ // calculate a vector "u1" representing the shortest distance from
+ // the plane specified by normal and v0 to a point specified by
+ // "vec". "u1" represents both the direction and magnitude of
+ // this desired distance.
- /* u1 = ( (normal <dot> vec) / (normal <dot> normal) ) * normal */
+ // u1 = ( (normal <dot> vec) / (normal <dot> normal) ) * normal
MAT3_SCALE_VEC( u1,
normal,
)
);
- /*
- printf(" vec = %.2f, %.2f, %.2f\n", vec[0], vec[1], vec[2]);
- printf(" v0 = %.2f, %.2f, %.2f\n", v0[0], v0[1], v0[2]);
- printf(" u1 = %.2f, %.2f, %.2f\n", u1[0], u1[1], u1[2]);
- */
+ // printf(" vec = %.2f, %.2f, %.2f\n", vec[0], vec[1], vec[2]);
+ // printf(" v0 = %.2f, %.2f, %.2f\n", v0[0], v0[1], v0[2]);
+ // printf(" u1 = %.2f, %.2f, %.2f\n", u1[0], u1[1], u1[2]);
+
+ // calculate the vector "v" which is the vector "vec" mapped onto
+ // the plane specified by "normal" and "v0".
- /* calculate the vector "v" which is the vector "vec" mapped onto
- the plane specified by "normal" and "v0". */
-
- /* v = v0 + vec - u1 */
+ // v = v0 + vec - u1
MAT3_ADD_VEC(tmp, v0, vec);
MAT3_SUB_VEC(v, tmp, u1);
- /* printf(" v = %.2f, %.2f, %.2f\n", v[0], v[1], v[2]); */
+ // printf(" v = %.2f, %.2f, %.2f\n", v[0], v[1], v[2]);
- /* Calculate the vector "result" which is "v" - "v0" which is a
- * directional vector pointing from v0 towards v */
+ // Calculate the vector "result" which is "v" - "v0" which is a
+ // directional vector pointing from v0 towards v
- /* result = v - v0 */
+ // result = v - v0
MAT3_SUB_VEC(result, v, v0);
- /* printf(" result = %.2f, %.2f, %.2f\n",
- result[0], result[1], result[2]); */
+ // printf(" result = %.2f, %.2f, %.2f\n",
+ // result[0], result[1], result[2]);
}
#endif // !defined( USE_XTRA_MAT3_INLINES )
}
-/* $Log$
-/* Revision 1.3 1998/08/24 20:04:12 curt
-/* Various "inline" code optimizations contributed by Norman Vine.
-/*
- * Revision 1.2 1998/07/24 21:34:38 curt
- * fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves
- * us from doing a sqrt().
- *
- * Revision 1.1 1998/07/08 14:40:10 curt
- * polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
- * Updated fg_geodesy comments to reflect that routines expect and produce
- * meters.
- *
- * Revision 1.3 1998/05/07 23:04:28 curt
- * Added a blank formating line!
- *
- * Revision 1.2 1998/01/19 19:27:13 curt
- * Merged in make system changes from Bob Kuehne <rpk@sgi.com>
- * This should simplify things tremendously.
- *
- * Revision 1.1 1997/12/22 04:13:17 curt
- * Initial revision.
- * */
-
-
-
-
-
+// $Log$
+// Revision 1.5 1998/10/16 23:36:38 curt
+// c++-ifying.
+//
+// Revision 1.4 1998/10/16 00:50:31 curt
+// Added point3d.hxx to replace cheezy fgPoint3d struct.
+//
+// Revision 1.3 1998/08/24 20:04:12 curt
+// Various "inline" code optimizations contributed by Norman Vine.
+//
+// Revision 1.2 1998/07/24 21:34:38 curt
+// fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves
+// us from doing a sqrt().
+//
+// Revision 1.1 1998/07/08 14:40:10 curt
+// polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
+// Updated fg_geodesy comments to reflect that routines expect and produce
+// meters.
+//
+// Revision 1.3 1998/05/07 23:04:28 curt
+// Added a blank formating line!
+//
+// Revision 1.2 1998/01/19 19:27:13 curt
+// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+// This should simplify things tremendously.
+//
+// Revision 1.1 1997/12/22 04:13:17 curt
+// Initial revision.
+//