-New in 0.59
+New in 0.7.1
+* Durk Talsma added a nifty cloud layer.
+* Default to Christian Mayer's new weather system.
+* Added routines to do screen printing contributed by Mark Vallevand.
+* Added routines to do screen shots to ppm graphics file (all platforms)
+ contributed Rich Kaszeta.
+* Added a magic carpet (aka slew) mode.
+* Added a hot air balloon simulator mode. (alpha)
+* Added a simple (direct lincage) autocoordation feature.
+* Added a mode to control view (side to side and up and down) with the mouse.
+* Fixed a DEM decoding problem which caused most of the terrain to be 256
+ meter too high (and regenerated the world scenery with proper elevations.)
+* Updates to JSBsim.
+* Added support for a pilot view offset from the center of gravity.
+* Various platform portability fixes.
+* Updated time-offset/syncing command line options.
+* Updated the FDM <==> Flight Gear interface to be more object oriented.
+ This should hopefully pave the way for being able to simulate several
+ concurrent entities.
+* Removed unimplemented menu entries.
+* Various scenery tools changes and enhancements in preparation for adding
+ runways (hopefully for the next release.)
-(This is an intermediate/stepping stone release. Skip this if you are
-interested in stability.)
+New in 0.7.0
+* Autopilot can now fly great circle routes.
+* Incorporated a first stab at some networking code contributed by Oliver
+ Delise.
+* Added Christian Mayer's new weather subsystem.
+* Started adding support for "external" views ... still needs some work.
+* Added a flight model acceleration funtion.
+* Added support for mouse yoke control contributed by David Megginson.
+* FDM model hertz now definable from the command line.
+* Added initial timezone support so the user can have better control and more
+ options for setting the starting time of the sim.
+* We now draw nonexistant tiles as ocean which means we only have to create
+ and distribute tiles that contain some sort of land mass.
+* Replaced basic render engine with plib's ssg (simple scene graph).
+* Now expect plib to be installed in it's one true and official location.
+* Added support for timegm() if it exists which explicitely expects GMT input.
+* A bit of your basic code reorganization and shuffling.
+
+* Removed tools dependency on libgfc. Functionality is now covered by
+ shapelib which has been added into the Tools tree.
+* Added support for the wonderful GSHHS global land mass data set.
+* Removed dependecy on process-dem.pl script.
+* Created a new distributed/parallel tile build system ... hmmm kind of super
+ computer or beowulf style stuff for getting large chunks of scenery built
+ as fast as possible.
+* Only generate tiles that have land mass data since the sim can recreate pure
+ ocean tiles on the fly.
+* First stab at a water flattening scheme to prevent oceans, lakes, and rivers
+ from running up and down the sides of hills.
+* Changed the default "Work/" subdirectory layout.
+* Updates to better handle segment boundaries in preparation for real airport
+ runway and lighting modeling.
+* Updates and enhancements to my polygon management class.
+
+* Updates to JSBsim.
+* Updates to Tony's c172 model.
+* Updated getting started guide from Micheal Basler.
+
+* FreeBSD portability tweaks.
+* MACos portability tweaks.
+* Borland C++ tweaks.
+* MSVC++ tweaks.
+
+New in 0.6.0
+* Tons of improvements with scenery creation. Inter-tile gaps have been
+ fixed, distorted textures have been fixed, real coastlines have been added,
+ and many other subtle improvements.
+* Tools for parallelizing the scenery building tasks. For instance by using
+ 20 machines in parallel, scenery for the entire USA can be regenerated in
+ just over 4 hours vs. 70+ hours on a single machine.
+* Texture scale can be specified (and changed)( in the materials file. The
+ sim must be rerun for the change to take effect.
+* Windows now uses plib joystick code so rudder pedals should now work.
+* Now builds against Steve Baker's plib (portable game devel library)
+ distributed separately (www.woodsoup.org/~sbaker/plib/)
+* Many source code changes for the MacOS port contributed by Darrell
+ Walisser (the port isn't quite there yet ...)
+* Source code changes for better compiling with the Borland compiler.
+* Source code changes for better compiling with the native Irix compilers.
+* Fixed a bug so you can now fly across the international date line (or
+ more precisely the division between longitude = +/-180.
+* Tweaks to the Astro section contributed by Durk Talsma.
+* Autopilot improvements contributed by Norman Vine.
+* Fonts/characters now drawn with texture maps for increased speed.
+* Instrument panel can be toggled on and off with "P".
+* GUI interface for tweaking some autopilot parameters.
+* HUD appearance and layout changes contributed by Norman Vine, includes
+ faster font drawing for much better performance.
+* Reset function added to reset you to your starting conditions.
+* GUI function to enter a new airport id (and be transported there)
+* Added serial output support for an "in-development" full motion cockpit.
+* "Just in time" texture loading to reduce initial sim loading time.
+
+
+New in 0.59 (This is an intermediate/stepping stone release. Skip this
+ release if you are interested in stability.)
* IRIX portability changes and support for native SGI compilers.
* Solaris portability tweaks
* Incorporated some MacOS portability changes (although the port is not