-New in 0.9.9-pre1
-* November 5, 2005
+Version 2.0.0 - February 25, 2010
+
+ FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port
+ that started with the previous 1.9.0 release. In addition to many
+ internal code improvements, FlightGear 2.0.0. marks the introduction
+ of many new exciting improvements in the graphics and sound system,
+ as well as improved usability of key features, and improved behavior
+ of exsisting features. Highlights of this new version include:
+ Dramatic new 3D clouds, dramatic lighting conditions, improved
+ support for custom scenery, and many many new and detailed aircraft
+ models.
+
+ Sound
+ * Complete overhaul of the sound code
+ * doppler effects
+ * distance attenuation
+ * 3D positional sound sources
+ * assignment of sound sources to external objects (i.e. AI controlled
+ aircraft)
+ * User selection of the sound device
+
+ Visual Effects
+ * Use of Shaders for dynamic textures
+ * Use of Effects files
+ * Improved 3D clouds
+ * Color changes based on humidity and other weather effects allow for very
+ dramatic lighting conditions
+ * Dynamic water textures
+ * Text animation based on OSGText
+
+ Usability
+ * Allow screenshots in more common file formats
+ * User selectable sound device
+ * More intuitive selection of the weather settings through the GUI and/or
+ commandline
+
+ Infrastructure
+ * Airport geometry data can be read from the scenery, allowing for more
+ flexible regeneration of terrain tiles
+
+ Internals
+ * Improved efficiency of the property tree
+ * A more efficient ground cache
+ * Many improvements to the route management code
+ * Removed many compiler warnings
+ * More realistic atmosphere model
+
+ Behavior
+ * More realistic ILS behavior
+ * Autopilot improvements
+ * A generic autobrake function
+ * Winds over mountainous areas cause up- and downdrafts that can be used
+ for gliding
+ * More realistic behavior of the route manager
+ * Wild fires, which can be extinguished by firefighter aircraft operating
+ across the multplayer server
+ * Navaid frequencies and radials can be transmitted to Atlas
+
+ Utilities
+ * A python script to visualize Yasim configuration files in Blender
+
+ AI
+ * Allow traffic departing and arriving at the same airport
+ * Add Ground Vehicles - including automobiles, trucks, articulated trucks,
+ trains (including high speed trains)
+ * ATC interactions between AI aircraft and ground controllers
+ * Performance characteristics of AI aircraft can be specified in a
+ performance database
+ * Push-back vehicles are available for a selected number of aircraft
+ * Add escorts for AI carrier - frigates, guided missile cruiser, amphibious
+ warfare ships now make up the Vinson Battle Group
+ * Improved radar functionality - now detects AI escorts etc.
+ * AI objects are now solid (i.e. users can collide with them)
+ * Some preliminary support for SID/STAR procedures for AI aircraft
+
+Version 1.9.0
+* December 20, 2008 (source code snapshot release)
+
+
+New in 0.9.10
+* April 5, 2006
+
+* Many improvements to the multi-player mode. Other airplanes are now
+ updated smoothly. There is a really nifty google maps based moving
+ map that anyone can use to track all online activity.
+* AI planes have improved ground following and are smarter about
+ selecting the active runway.
+* Include the ability to send ATC and AI aircraft communication to a
+ local festival server to be converted to spoken speech output.
+* Added a detailed model of the Honeywell MK VIII EGPWS ground
+ proximity warning system.
+* Complete overhaul/redo of terrain textures based on USGS satellite imagery.
+* Added background ATC chatter.
+* Updated/improved rain cone rendering.
+* Updated manual.
+
+* Upgraded to JSBSim v2.0
+* Fix a discrepancy in sign of twist and incidence values in YASim
+ between code and documentation.
+* Updates to YASim for more fine grained propeller modeling.
+* UFO will now honor elevator trim value so that it will respond to
+ the autopilot altitude hold module.
+* UFO can adjust it's speed range so you can use it for super high
+ speed world exploration, or extremly fine grained precise positioning.
+* Much work and progress with carrier interaction and launch/recovery
+ modeling.
+
+* Add a feature that allows the end user to click any where on the
+ terrain. The system will compute a ground intersection and report
+ back the lon, lat, and elevation of the click point. The click
+ point is reported in the property system so it can be read by just
+ about anything including external programs. Later we added the
+ ability to place an object at the click point as well.
+* Add a feature to play one-off wav files. These are qeued and played
+ sequentially. This was then leveraged to build an ATC background
+ chatter module in nasal that can be turned on/off at run time. This
+ could also be leveraged for tutorials or other interactive type
+ scripts to play prerecorded messages at specific times or under
+ specific conditions..
+* Allow clock to report local time as well as universal.
+* Add a model of a KLN89 GPS.
+* Allow nav radios to be slaved to the gps.
+* Allow enabling/disabling of menu entries.
+* Replace old hardcoded frame rate display with a much more flexible
+ nasal/gui version.
+* Add a listener function to properties so that nasal code can be
+ triggered whenever a property changes. This is more efficient than
+ polling.
+* Add a save-on-exit option to save user preferences.
+* Add support for point sprites.
+* Add support for emissive layers (such as lights) on 2d panels.
+* Updated gui styles.
+* Updated airport and navaid data.
+* Added a new Nasal/XML based tutorial system.
+
+* Fix a bug in the metar (real weather) threading that could lead to
+ long pauses and even crashes.
+* Various compiler/platform fixes.
+* Fix various valgrind complaints.
+* Better use of exceptions in places.
+* Fix the 2d compass texture handling.
+* Many tweaks and improvements to our keyboard input handling system.
+* Added a first attempt at MS-VC8 project files.
+
+* Updated aircraft:
+ - A4/A3F (cleanups and updates, functional drag chute)
+ - A-10 (3d cockpit, fdm tuning, munitions, drop tanks)
+ - AN-225 (fdm tuning)
+ - B1900D
+ - BO105 Eurocopter (new livry/logo options.)
+ - B-29
+ - B-52F (major overhaul)
+ - Boeing 314 (3d cockpit, fdm updates)
+ - 747 (modeling fixes)
+ - Cirrus SR20 (improve interior a bit)
+ - C172 (added KLN89 gps)
+ - C310 (many modeling updates)
+ - Citation Bravo (many modeling updates, Primus 1000 PFD)
+ - Concorde (updated to v2.1, new views, sounds autopilot, fdm
+ updates, new systems)
+ - DHC2 Beaver
+ - F-16 (modeling and munitions updates)
+ - Hurricane
+ - Hunter
+ - MiG-15bis (adds some 3d cockpit instruments)
+ - PC7 (various cleanups)
+ - Seafire/Spitfire
+ - Seahawk (general tidy up, cannon, heat haze, catapault launch strop)
+ - T37 (geometry, sound, fdm updates)
+ - YF-23 (misc model updates)
+
+* New aircraft available:
+ - Boeing 707
+ - 737-300 (Brand new version)
+ - Canberra BI8
+ - English Electric Lightning (F.1A)
+ - Lockheed 1049 Constellation
+ - Lockheed F-80C Shooting Star
+ - Messerschmitt Bf 109
+ - Ogel (a for-fun fantasy airplane.)
+ - New OV-10 with Clickable 3D cockpit
+ - Piper PA24-250 Comanche 250 (N7764P)
+ - Piper Aerostar 700
+
+
+New in 0.9.9
+* November 17, 2005
* New well integrated volumetric clouds by Harald Johnsen
* Removed 'old' 3D clouds code.
* Better support for redoing livery textures on an individual aircraft.
* Support for seasonal terrain textures. (Updates to summer textures
plus new winter textures added.)
+* Carrier - added working arrester wires and catapults. The carrier is
+ selectable as a starting position. AI has been added to the
+ carrier in the form of an operating box and an automated turn
+ into/out of wind. TACAN beacon added.
+* Extensive revisions to the Multiplayer code. Multiplayer servers are
+ now available. A Google-based map server is also available
* Enhanced weather modeling (lightning and rain.)
* Support for high G redout/blackout effects.
* Add status updates to the initial splash/startup screen.
border thickness, change fonts, dialog boxes are draggable across
the screen, you can enable automatic line wrapping, select
colors, and allow key presses to be bound to widgets.
+* Replaced many hardcoded dialog boxes with xml configurable dialog boxes.
* Support for xml configurable gui themes.
* Help dialog boxes supported for each aircraft listing special keys,
global keys, procedures and performance data.
* Updates and enhancements to many of the dialog boxes to fix problems,
expose new features, enhance usability, etc.
+* Added a generic, XML configurable, autopilot framework, and several
+ high level, configurable filter implementations for use by autopilot
+ designers.
+* Added a transponder and Altitude encoder.
+* Made the instruments code much more configurable, it is now possible to
+ only include instruments that are actually present.
+* Implemented the groundcache code which made it possible for aircraft
+ to follow the ground precisely and, as a result, made it possible to
+ land on aircraft carriers.
* Updated JSBSim version since the last release. (More updates
pending after this release.)
* Include an external utility that can feed saved nmea tracks back
into FlightGear. If you take a gps on a real flight with you and
capture the output, you can replay your flight in FlightGear.
-
+* Added a function that can intersect any arbitrary vector with the
+ loaded scenery and return the hit point.
* Many updates and fixes to the joystick configuration files, many new
joysticks directly supported.
several memory leaks fixed.
* New aircraft available (in various stages of developement): A380,
- Boeing 314 (seaplane), Citation Bravo (glass cockpit), F-8E
- Crusader, Hurricane IIb, MiG-15bis, TU-114, B29, C150, and SR20.
+ Boeing 314 (seaplane), Citation Bravo (glass cockpit), Hurricane IIb,
+ MiG-15bis, TU-114, B29, C150, and SR20.
* Aircraft that have had updates since the last release: 737, A-10,
AN-225, B-52F, BAC-TSR2, Citation-II (550), Comper Swift, Concorde,
- Hunter, OV10, Spitfire, T37, B1900d, bo105, C172 et. al., DHC2F
+ Hunter, OV10, Spitfire, T37, B1900d, bo105, C172 et. al., C182, DHC2F
(Beaver), F16, Fokker DR1 Triplane, Fokker 50 (turboprop), Fokker
100 (jet), J3 Cub, P51, Santa, Seahawk, and 1903 Wright Flyer.