+New in 0.6.0
+* Tons of improvements with scenery creation. Inter-tile gaps have been
+ fixed, distorted textures have been fixed, real coastlines have been added,
+ and many other subtle improvements.
+* Tools for parallelizing the scenery building tasks. For instance by using
+ 20 machines in parallel, scenery for the entire USA can be regenerated in
+ just over 4 hours vs. 70+ hours on a single machine.
+* Texture scale can be specified (and changed)( in the materials file. The
+ sim must be rerun for the change to take effect.
+* Windows now uses plib joystick code so rudder pedals should now work.
+* Now builds against Steve Baker's plib (portable game devel library)
+ distributed separately (www.woodsoup.org/~sbaker/plib/)
+* Many source code changes for the MacOS port contributed by Darrell
+ Walisser (the port isn't quite there yet ...)
+* Source code changes for better compiling with the Borland compiler.
+* Source code changes for better compiling with the native Irix compilers.
+* Fixed a bug so you can now fly across the international date line (or
+ more precisely the division between longitude = +/-180.
+* Tweaks to the Astro section contributed by Durk Talsma.
+* Autopilot improvements contributed by Norman Vine.
+* Fonts/characters now drawn with texture maps for increased speed.
+* Instrument panel can be toggled on and off with "P".
+* GUI interface for tweaking some autopilot parameters.
+* HUD appearance and layout changes contributed by Norman Vine, includes
+ faster font drawing for much better performance.
+* Reset function added to reset you to your starting conditions.
+* GUI function to enter a new airport id (and be transported there)
+* Added serial output support for an "in-development" full motion cockpit.
+* "Just in time" texture loading to reduce initial sim loading time.
+
+
+New in 0.59 (This is an intermediate/stepping stone release. Skip this
+ release if you are interested in stability.)
+* IRIX portability changes and support for native SGI compilers.
+* Solaris portability tweaks
+* Incorporated some MacOS portability changes (although the port is not
+ yet complete.)
+* Changes to allow adjustment of the autopilot settings while it is
+ activated.
+* Began complete overhaul of scenery generation tools.
+* Fixed a view frustum culling bug.
+* separated lib GPC (generic polygon clipper.) GPC is not "freeware" and
+ the author has explicitely refused our request to distribute source code
+ for this library with Flight Gear.
+* updated installation and getting started guide
+* switched to a simpler, lighter weight frame rate calculation method.
+* new tile division scheme.
+* GPS serial *output* fixes.
+* Added a nifty halo to both the sun and moon. Preparation for allowing
+ subtle moon lighting effects at night.
+* Incorporated Jon Berndt's new C++ flight model rewrite.
+* Autopilot settings can be adjusted while active.
+* Updates to the instrument panel.
+* Fixed AOA reading on the HUD.
+* Added random splash screens.
+* Modified scenery loader to accept tri-fans.
+* Other non-backwards compatible changes to scenery file format and tile
+ layout.
+
+
New in 0.58
* Added JSBsim alpha code ... this is Jon S. Berndts alpha FDM rewrite.
Still lots to do, but you can watch a balistic flight for a short time.