+New in 0.9.8
+* January 18, 2005
+
+* Added an encoder and transponder to the available avionics modules.
+
+* Updates to the AI traffic manager.
+* Updates to the submodel system. This allows things like contrails,
+ payload dropping, projectile firing, and aircraft carrier landings.
+* Added some controls for aircraft carrier operations.
+* Updated to sync with latest JSBSim developments.
+* YAsim adds support for contra-rotating propeller pairs as well as
+ crude models for ITT, Oil Temp and Oil Pressure in the jet turbine
+ engine model.
+* Instruments, avionics, and subsystems are now configurable per
+ aircraft. You can assemble the correct componets available for each
+ particular aircraft.
+* Updates to the wet compass to make it behave much more like a real
+ wet compass including various errors and motion effects.
+* Make display list usage optional since these can be a net
+ performance loss on some older or low memory platforms.
+* Make sound inaudible until after the scenery is loaded.
+* Make sure the ATIS reports surface winds at airports above sea-level
+* Default C172 3d model has been completely reworked and many things
+ have been fixed or sized or placed more accurately.
+
+* Move radio stack and avionics code from cockpit library to
+ instrumentation library.
+* Added several digital filters to the autopilot: exponential, dobule
+ exponential, moving average, and noise spike. These are available
+ to aircraft designers via the autopilot config file.
+* Replace old basic.dat.gz and runways.dat.gz with apt.dat.gz (x-plane format)
+
+* Fix a crash that could occur when the joystick config specified more
+ buttons or axes than the physical hardware provided.
+* Fixes to make FlightGear work with 16bpp visual depth.
+
+* Various FreeBSD fixes.
+* Various MSVC fixes.
+* Various Mac OS X fixes.
+* gcc 2.95 and 4.0 fixes.
+
+* Updated aircraft: 737, A-10, AN-225, B-52, BAC-TSR2, Concorde,
+ Spitfire, BO-105 Eurocopter, DHC2, F-15 (updated flight control system),
+ Fokker DR1, Fokker 50, Fokker 100, OV10, Seahawk made carrier
+ capable (working arresting hook),
+
+* New aircraft: Cessna Citation-II (wip), Beech 1900D, DHC-2 Beaver
+ (on floats)
+
+* Updated KAP140 autopilot instrument (used in default C172.)
+
+* Updated Nimitz model (aircraft carrier), updated radio tower models,
+ added Oracle head quarters to bay area scenery, added Dumbarton
+ bridge at the south end of the SFO bay, added a model of Alcatraz,
+
+
+New in 0.9.6
+* October 12, 2004
+
+* Added some initial support for "submodels" which can be used to
+ impliment things like contrails, flares, tracers, etc.
+* Make real world weather fetching a bit more robust and network friendly.
+* Ensure the entire world is initially loaded before initializing the
+ flight dynamics (avoids wildly varying frame rates at a time when
+ the FDM might be trying to do various initialization steps that
+ might benefit from consistent and fast frame rates.)
+* Other various (and minor) code cleanups, tweaks, and fixes.
+* Fixed ATIS voice file.
+* Updated aircraft: A320, Bo-105, Comper Swift, Concorde, F16,
+ Fokker-50, Fokker-100, Hunter, MD11, PC7, Spitfire, adjust
+ C172 cockpit sound levels, and Sgs-233.
+* Updated joystick configs: CH pro yoke usb, Cyborg Evo, Thrustmaster FCS.
+* Fix a bug in the nasal fuel tank management code.
+* Return Canadian ILS's to nav data.
+* Cleaned up some of the 3d models around the bay area.
+* Add support for display list based rendering which yields
+ substantial performance gains for many systems.
+* Synced with latest JSBSim code.
+* Fixed a reference point bug in YASim.
+* Revived the hi-res (tiled) screen shot code so you can again produce
+ insanely and arbitrarily large resolution screen shots.
+* Beefed up the tile pager so it can more sensibly handle insanely
+ rapid motion.
+
+
+New in 0.9.5
+* July 29, 2004
+
+* New AIModel based air traffic subsystem (Durk Talsma)
+* Updates to the AIModel subsystem.
+* Switched audio subsystem from plib's "sl" to OpenAL.
+* Added support for SDL (pre-compile time configuration option.)
+* Threaded tile loader now enabled by default.
+* Overhauled Nav database code to directly support Robin Peel's default format.
+* Synced with latest JSBSim developments.
+* YASim now supports a nasal (script) based fuel management system.
+* YASim adds a simple turbo prop engine model.
+* Added an xml based gui/widget layout system for building dialog boxes.
+* Make gui windows dragable/repositionable.
+* Hide the mouse pointer when it sits idle. Mouse pointer reappears
+ on any mouse motion.
+* The GPS module has been overhauled.
+* New joystick configurations added: Cyborg Evo, Top Gun Fox2 Pro USB,
+ MacAlly iStick USB, SideWinder Precision Pro (on Windows.)
+* Updated aircraft: 747 flight dynamics model, A-10, AN-225, B-52F, BAC-TSR2,
+ T-37, T-38, YF-23, Beech-99, BO-105 (helicopter), DC-3, F-104, F-16,
+ Fokker 50, Fokker 100, Pilatus PC-7.
+* New aircraft: Concorde, MD-11, Spitfire IIA, TU-154.
+* Updated airport, runway, taxiway, windsock, beacon, and tower data.
+* Updated world scenery based on SRTM terrain data. New scenery includes
+ accurate radio towers for the USA.
+* Fix a small bug in the "generic" export protocol.
+* Fix (workaround) the shrinking dialogs bug.
+* Delay FDM initialization until initial scenery is fully loaded.
+
+New in 0.9.4
+* March 26, 2004
+
+* Impliment SimGear's (aka Andy's) Nasal scripting language in
+ FlightGear and integrate with the FG property system.
+* Many updates from David Culp and David Luff to the AI aircraft and
+ ATC modules.
+* Complete overhaul of the autopilot system. The new system uses a
+ much more advanced PID algorithm, is much more flexible, and is
+ completely reconfigurable for each aircraft.
+* Added the ability to fetch current weather in real time during a
+ flight (via a thread) from the weather.noaa.gov web site and update
+ the current weather conditions in the sim.
+* Added properly working VASI/PAPI lights.
+* Make the ground intersection code smart so allow flying under
+ bridges, taxiing on the lower level of the bay bridge, taxiing into
+ hangers, etc.
+* Added a utility to automatically manage scenery installation and
+ removal.
+* Several updated ground textures, plus a variety of new random
+ scenery objects.
+
+* Much additional work on the San Francisco area buildings and bridges.
+
+* Added a Comper Swift (nice), a Hawker Hunter (nice), added a T37 Tweet,
+
+* Updates to the 737 (nice panel, 3d model, and flight model), updates
+ to the 747 flight dynamics, updates to the OV10, T38, AN-225, bo105
+ (helicopter), better sounds for the DC-3, updates to f104 model,
+ many updates to the F16, updates to the J3 Cub, 3D cockpit added to
+ the pa28-161, updates to the sgs233, overhaul of the tsr2 and yf23
+ models.
+
+* The UFO became Santa Claus over the holidays, but it is back to
+ being extra terrestial.
+
+
+* First stab at a weather radar instrument.
+
+* Added a number of basic 3d instruments to the instrument library
+ that could be reused used for any general aviation cockpit.
+
+* Clean up much of the extraneous alias system entries for aircraft.
+ Generally this means that if there is only one version of an
+ aircraft, there is only one entry and no aliases. If there are
+ multiple versions of an aircraft, we may still have an alias to
+ point to the prefered or default version.
+
+* Added RedHat packaging files.
+* Added some perl script utility functions which are useful when
+ writing remote perl scripts that interact with a running copy of
+ FlightGear. Includes routines to facility remote control of data
+ logging and even some simple graph plotting.
+* Updates to OpenGC interface.
+* Various JSBSim updates.
+* Various YASim updates.
+* Various UIUCsim updates.
+* More work on the native multiplayer system.
+
+* Sorted out the confusion between left, right, and parking brakes
+ vs. the cockpit controls vs. the wheels they apply to.
+* Much infrastructure added to support future GPS instruments.
+* Fixed a meter/feet conversion problem in DME distance calculations
+ which would cause it to often read quite high.
+* Fixes to nmea output so it can better trick a moving map software
+ application into thinking it is talking to a real gps.
+
+* Fixed a subtle problem with our star database that has been lurking
+ for many years, but it took an astronomy expert to spot the subtle
+ misalignments.
+
+* Add support for Logitech Extreme 3D Pro, thrustmaster top gun
+ afterburner USB, Logitech WingMan Force 3D, Logitech Extreme 3D Pro
+ USB, and Microsoft SideWinder 3D Pro joysticks.
+
+* Removed the old WeatherCM module (it can be resurrected from CVS if
+ any one ever wants to do that.)
+* Removed the NetworkOLK module (it can be resurrected from CVS if
+ any one ever wants to do that.)
+* Removed support for the PSL scripting language.
+
+
+New in 0.9.3
+* October 24, 2003
+
+* Added a flight "replay" system.
+* Many updates to the ATC and AI aircraft subsystem. (David Luff)
+* Add support for moving cloud layers.
+* New "symbolic" time of day dialog box for easily setting dawn, dusk,
+ noon, etc.
+* Aircraft are now each self contained in their own individual
+ subdirectories for easier end user addition and removal.
+* Many improvements to scene lighting throughout the day->night range
+ including more realistic sky and fog colors, more realistic scene
+ illumination, better dusk/dawn sky coloring, better specular
+ lighting support.
+* A nice new chase view has been added.
+* Added displaced thresholds on all runways that have them.
+* Updated default scenery for the KSFO area.
+* Many buildings and bridges added in the San Francisco area.
+* Updated airport and navaid database, many new taxiways, many
+ corrected runways, many new airports (especially outside the USA.)
+* Updates to the man page.
+* Better Win32 packaging (more standardized installer, plus a launcher
+ which allows selection of starting location and starting aircraft.)
+* Added an initial cut at modeling helicopters.
+* Support multiple inside the cockpit views.
+* Updated FlightGear Flight School tutorial.
+
+* Use the field elevation for GS when no specific altitude listed in
+ FAA/DAFIF data
+* Fix to translate DME and TACAN X/Y channels to paired VHF frequencies
+ correctly. Thanks to Jorge Van Hemelryck <ml@jvh.net> for the fix.
+* Fixes to runway search routines (didn't always work correctly under
+ some circumstances.)
+* Many fixes and updates to the autopilot. Autothrottle tracks speed
+ much better with much less jumping around.
+* Expose the tuned navaid via the property system to support building
+ more advanced avionics.
+* Improvements to the environment manager and gui's, more control over
+ turbulence, ability to specify boundary condition layers as well as
+ aloft condition layers.
+* JSBSim updates including a new turbine engine model that supports
+ things like starting and stopping procedures and thrust reversing.
+* UIUCsim updates (compiler warning and namespace conflict fixes.)
+* YASim updates (fix drag from shutdown engine, helicopter support,
+ better in air startup support.)
+* Support for "clock" instruments that operate independently of
+ computer system time.
+* Annunciators shouldn't work if electrical system not serviceable.
+* A few updated splash screens.
+* Added various fields to net_ctrls and net_fdm to include various
+ failures, faults, control surface positions, and other interesting
+ things.
+* A few updated joystick definition files.
+* Various keyboard mapping tweaks and changes.
+* Many updates and tweaks to default material properties and random
+ land cover objects.
+* Updated aircraft: 747, A320, T-38, A-10, B-52, F-104, Fokker 50,
+ Fokker 100, Piper Cub, P-51, UFO, YF-23, Ornithopter, A-4, C172,
+ and F-16
+* New Aircraft: J-22, Paraglider, SGS-126 Sailplane, ASW 20, and
+ AN-225 aircraft; Bell 206 JetRanger, CH-47 Chinook, and Ecureuil
+ AS-350 helicoptors.
+* Updated cloud textures.
+
+* Removed dependency on Metakit. The airport and runway databases are now
+ stored in a simple flat file ascii database.
+
+* FreeBSD, Solaris, MSVC, Irix, Mac OSX, cygwin, and mingwin fixes.
+
+
+New in 0.9.2
+* June 4, 2003
+
+* New aircraft available: P51-D (w/ full 3d cockpit), Sea Hawk
+ (WV908), a research ornithopter (propelled by actual flapping
+ wings), A10, B-52, F-104, F-15, F-16, OV10, PA28-161, T-6A Texan II,
+ T-38, British TSR2, YF-23, 737,
+
+* Updated aircraft: airwave extreme hang glider, asw20 glider, A-4
+ Skyhawk, Beech-99, Cessna 172 w/ 3d cockpit, Cessna 310 w/ 3d
+ cockpit, DC3, Piper J3 Cub, 1903 Wright Flyer, Sopwith Camel, Space
+ Shuttle, Boeing 747-400
+
+* Overhauled menu/gui system and made it xml configurable rather than
+ hardwired. Include support for things like checkboxes, sliders, and
+ dials.
+
+* Added some early multiplayer features.
+
+* Added support for in-air presets relative to a VOR, NDB, or fix.
+
+* Support for Futaba, Airtronics, Hitec, JR, Multiplex and Tower R/C
+ transmitters using the RCJoy USB interface box (see
+ http://www.rcjoy.com).
+
+* Much improved sky and coloring as well as more realistic coloring of
+ the sunset and sunrise.
+
+* Clouds are drawn on a surface that better matches the underlying
+ curve of the earth.
+
+* A few updated terrain textures, better variety of random ground
+ cover objects.
+
+* Most weather options can now be set via the GUI. Added an option to
+ randomize the weather.
+
+* Various instruments and systems can now be failed/unfailed via the
+ GUI.
+
+* Developed scripts to build Navaid and ILS databases from DAFIFT,
+ FAA, and other data sources.
+* Update Navaid and ILS databases based on DAFIFT, FAA, and other data
+ sources.
+
+* Continued development of voice ATC, robot aircraft AI, logical
+ taxiway networks (continues to be a work in progess, but much
+ progress has been made.)
+* Separated out much of the low level model/material management code
+ and moved it over to SimGear where it can be potentially used by
+ other projects.
+* Separated out the low level sound effect playing/management code and
+ moved it over to SimGear.
+* Added functions to the "telnet" interface to allow remote management
+ of autopilot waypoints.
+* Support the parking brake in the "external" flight dynamics interface.
+* Added support for an audio panel (set of switches to set various
+ avionics audio sources on/off in the aircraft.)
+* Add support for speed brake and spoiler controls.
+* Many code updates to UIUCmodel including support for ornithopters
+ (flapping wing vehicles.)
+* Many JSBsim code updates include a new turbine engine model.
+* Added a "named pipe" external flight dynamics model interface.
+* YASim updates including support for manual-pitch control props,
+ support for wing washout, and adjusting aircraft masses as fuel is
+ consumed.
+* The property picker interface now shows the property values changing
+ dynamically.
+* Added support for a simple annunciator panel (fuel, oil, vacuum,
+ volts dummy warning lights.)
+* Added a "gyro" model. This can be driven electrically (turn
+ coordinator) or via vacuum (attitude indicator). If one of these
+ systems failes, the corresponding gyro will spin down realistically
+ an introduce realistic errors in the gauge reading.
+* Model attitude indicator tumbling at extreme attitudes.
+* Modeled the pitot system and use that drive the air speed indicator.
+* Added a very simplistic volts/amps model to the electrical
+ system...enough to make the gauges behave plausibly and drive the
+ annunciator panel correctly.
+* Updated the vacuum/suction model to behave more realistically.
+* Added Italian and Polish translation for the GUI.
+
+* Mac OS X fixes.
+* Better FreeBSD support.
+* Mingwin fixes.
+* Improved native sgi compiler support.
+* MSVC fixes.
+
+* Fixed problems in marker beacon audio.
+* Fixed several subtle problems in the modeling/positioning of glide
+ slope transmitters in FlightGear
+* Don't allow the dewpoint to go higher than the temperature.
+* Don't allow gust speed to be less than base wind speed.
+* Fix a couple problems in the external fdm interface that prevented
+ FlightGear from being driven properly by an external source (i.e. to
+ act as a image generator only.)
+* Fixes to camera parameters for external views (especially when rotating
+ the view around the different axes.)
+* Many miscellaneous code clean ups, many bug fixes, and much code
+ refactoring.
+
+
+New in 0.9.1
+* December 5, 2002
+
+* Fixes a problem with a missing file in the source distribution of 0.9.0
+* Updates to AI aircraft subsystem (this is a work in progress)
+* Added a canned ATC voice handling class (using prerecorded voice snippets.)
+* Added voice ATIS
+
+
+New in 0.9.0
+* December 3, 2002
+
+* Support for fully animated, fully clickable 3d instrument panels.
+* Support for runway, approach, and taxiway lighting. Lighting is
+ directional and intensity varies smoothly with relative view
+ direction.
+* Many new and updated aircraft.
+* Improved runway textures.
+* Some improved terrain textures.
+* Added a util called terrasync to runtime fetch just the scenery you
+ need from the master scenery server as you fly. No need to
+ pre-download large chunks of data.
+* Add a vacuum system and support for it's failure.
+* Add a pitot system and support for it's failure.
+* Model gyro spin for various instruments.
+* Added support for modeling complex aircraft electrical system. Sample
+ implimentation for a C172, simplistic electrical model provided for
+ other aircraft until their specific system is modeled.
+* Added a "presets" section to the GUI.
+* Localization support for GUI and for command line option help, including
+ the ability to specify a custom per language font.
+* Support for specifying an initial startup runway.
+* Splash screen now slowly fades out revealing the ready to run sim.
+* Support additional joysticks: Logitech WingMan Force,
+ Logitech WingMan Extreme Digital 3D (USB), and Saitek Cyborg Gold 3D USB,
+ CH Virtual Pilot USB/USB CH Pedals,
+
+* Many updates to External/Network FDM interface.
+* Many updates to the JSBSim FDM model code.
+* Many updates from the UIUC folk to their FDM package.
+* Many updates to the YASim FDM model code (fuel usage, tunable
+ induced drag parameter, better gear tuning, fix a ground effect bug,
+ and a standalone config file compiler.
+* Make rotational rate FDM values available in the property tree.
+* Fix a subtle bug in the ssg partial tree deleter code.
+* Started a new XML configurable GUI subsystem.
+* Some preliminary support for AI driven aircraft.
+* Fix ILS back course needle deflection.
+* Fix for ATI driver "issue" causing instrument panels to be all gray.
+* Support for toggling 3d instrument hotspot visibility (debugging/learning
+ tool.)
+* Tweaks to instrument panel night lighting.
+* Added a per engine fuel pump switch.
+
+* NOMINMAX fix for cygwin/gcc-3.2
+* Renamed External FDM to NullFDM
+* New module/submodule system.
+* IRIX build fixes
+* Restructured some of the initialization code to facilitate reseting the sim
+ to alternate presets (airport, runway, offset distance, altitude, speed, etc.)
+* Fixed DG heading bug hold to work with new instrumentation updates.
+* Updates to autopilot to let it work with perfect values as a compile time
+ option.
+* Split Nav/Com units, and DME out into their own source files.
+* Fixes to support newer versions of plib/cvs
+
+
+New in 0.8.0
+* September 7, 2002
+
+* The world is now populated with random ground objects with
+ appropriate type and density for the local ground cover type
+ (buildings, water towers, farm houses, silos, cows, trees, etc.)
+* Many (most?) ground textures updated for a much nicer, more coherent,
+ more realistic overall look and feel.
+* Added a java client library for FlightGear.
+* Added some external scripting examples (python.)
+* Implemented a Bendix/King KT 70 transponder.
+* Implemented a Bendix/King KR 87 adf.
+* Added support for 3d instrument panels inside 3d cockpits.
+* Added support for animation of 3d models tied to internal properties.
+* New/updated aircraft include: Cessna 172, Piper J3 Cub, DC-3, A4
+ Skyhawk, Cessna 310, 747, 1903 Wright Flyer (non-linear with stall
+ modeled, based on wind tunnel data.)
+* Convert the magic carpet into a UFO, complete with sound effects and
+ a 3d model (based on real world data of course.) :-)
+* Environment manager overhaul
+* Support for a base wind speed with gusts.
+* Support for a base wind direction with variation.
+* Support for more dynamically reconfigurable cloud layers. Cloud
+ layers are no longer hard coded.
+
+* Updates and additions to the FAQ
+* Improvements to the sound effects module.
+* Autopilot fixes to allow it to work much better on large airliners.
+* Added a generic interface for running the flight dynamics model as a
+ separate process communicating via a network connection.
+* Synced with the latest JSBSim code.
+* Synced with the latest UIUCmodel code.
+* Many fixes and updates to the YASim FDM (fixed flap drag issue, new
+ tail wheel lock, lots of solver fixes, and fixes to other internal
+ stuff.)
+* Added support for menus defined in an xml file.
+* Make the help system start more robustly/quickly in Win32
+* Added support for detecting the name of a joystick and using the
+ appropriate default joystick config file.
+* Overhauled the remote/network property interface.
+* Added a --show-aircraft option to dump out a list of all the
+ available aircraft you can select with the --aircraft=NAME option.
+* Added a --random-wind command line option.
+* --wind= option can now contain ranges,
+ i.e. --wind=min_dir:max_dir@min_speed:max_speed; the system will
+ automatically vary the wind within these ranges.
+* A "physical" crash (i.e. too-hard impact with the ground) causes the
+ sim to freeze. You can then reset the sim to the starting state
+ with the menu->reset option.
+
+* Support in the scenery tile cache for maintaining tiles in the cache
+ relative to several view points that could be *very* far apart.
+* Brake makes the magic carpet fly backwards.
+* Many clean ups, fixes, and improvements with the tile pager. Memory free
+ is now done incrementally and spread out through multiple frames to hide it.
+* Modernized the autoconf/make scripts.
+* Cleaned up old cruft from the build system.
+* Default to using FGEnvironment
+* Removed support for efence (in favor of valgrind.)
+* Bumped minimum plib version required up to 1.4.2, however the latest
+ cvs (and hopefully release) works much better.
+* Added valgrind debugging config files/scripts.
+* Weeded out many warnings/errors flagged by valgrind.
+* Overhauled the FGSubsystem class.
+* Fixed reporting of winds, cloudbase and altimeter setting.
+* FGSteam converted to a proper FGSubsystem.
+* Fix fog on 3dfx cards.
+* Added internal support for turning each tank on/off individually.
+* Added support for a fuel selector switch.
+* Fixes to builtin property browser.
+* Fixed several math overflow problems with time elapsed calculations
+ that had crept in. These would cause some things to stop updating
+ (like portions of the instrument panel, and radio station frequency
+ matching.)
+* Updates to the network OpenGC interface.
+
+* Irix fixes.
+* Mac OS X fixes.
+* MSVC fixes.
+* IA-64 w/ Intel compiler fixes.
+
+* automake/conf script enhancemnts and fixes.
+* Updated the UIUCModel code.
+* Removed some dos line endings that crept in.
+* Spelling fixes.
+* Removed some depricated code related to the old view management system.
+* Fix a problem with VOR station lookups where we wouldn't always find
+ the closest station of a given frequency.
+* Changed the default Nav radio frequencies to be more appropriate for SFO.
+* Retrimmed the C172
+* Added seats and other interior stuff to the J3 Cub, and retrimmed. Also
+ fixed wing incidence in the 3d visual model.
+* Fixed C310u3a-3d. 3d cockpit instruments can now be seen.
+* Fixes to the DC-3 such as tank location; other surface and wheel position
+ adjustments. Increase effectiveness of rudder, vstab, and hstab.
+* Updated some of the preconfigured joystick files.
+* Updated man pages
+* Fixed problem with pressure/altitude getting botched up after a reset
+* Use a nicer helvetica font for the menus.
+* Various fixes to the internal pui property browser.
+* Fixed a typo in the scenery file loader that could cause a crash on
+ some platforms.
+* More joystick configuration defaults. (Saitek Cyborg Gold 3D USB,
+ non FF sidewinder precision 2 usb)
+* More texture tweaks.
+* Additional fixes and panel work for the J3 Cub.
+
+
+New in 0.7.10
+* April 20, 2002
+
+* Much work on drawing and animating 3d aircraft models for things like the
+ chase and tower views. Propellers spin, control surfaces move, gear
+ retracts, etc.
+* Overhauled mouse handling code and make it user configurable.
+* Added a new environment (as in weather) subsystem.
+* Added a new logging module
+* Aded a new ATC subsystem.
+* Virtual 3d Cessna 172 cockpit (work in progress) but many things are
+ animated and working.
+* Virtual 3d Cessna 310 cockpit.
+* Instrument panel background can now be a set of tiled textures so we can
+ achieve *much* higher resolution.
+
+* Major property manager overhaul.
+* Major view code overhaul. All views are now configurable via config files.
+* Major overhaul of the sound manager, it is now much more
+ configurable with many sound effect improvements.
+* Seperate XML I/O opertions into a separate header.
+* Impliment a standard FGSubsystem interface for module consistency.
+* Add waypoint dialog now shows entire current waypoint list in a scroll box.
+* Elevator trim position now shown on the HUD.
+* Use an LED font for radios (and added infrastructer/support for
+ additional fonts.)
+* Continued work on developing a generalized network interface to an external
+ flight dynamics model running as a separate process on the same or different
+ machine.
+* Initial glideslope and climb rate can be specified from the command line.
+* Fixes and improvements to make ground trimming more robust.
+* Many JSBSim updates and improvements, JSBSim now exports all it's
+ interesting internal state via the property manager.
+* Many updates to UIUCsim including support for non-linear models, flaps.
+* Move tower view location when teleporting to a new airport.
+* Created a new /devices subtree in the property manager to display
+ current device status.
+
+* Many YASim updates and bug fixes, autogen contact points for
+ collision detection, support for full engine startup procedure,
+ minimal support for magnetos, support skid objects (non-rolling gear
+ objects), reduce idle power a bit, export gear compression amount to
+ the property tree, include wind when computing airspeed,
+
+* Fixes to the property picker/browser.
+* Fixes and updates to the configure script.
+* Several potential memory abuse bugs detected (valgrind) and fixed (Melchior)
+* Fix an instrument panel text bug ... an integer overflow could prevent
+ the text from displaying if the panel was turned off for more than 37.8
+ minutes.
+* Fixed a segfault when trying to audibly ident a nav station. Changes in
+ the sound manager code broke some assumptions.
+* Fixed a bug (another int overflow) which could trick the event
+ manager into thinking the next time to run the events is *way* in
+ the future.
+* Various performance optimizations.
+* More work on saving/restoring flights
+* Of all the ILS stations of the specified frequency, pick the one the most
+ directly points at us.
+* Various restructures in the scenery loading code in preparation for
+ more flexible runway lighting support.
+* Fixes/improvements to the scenery/line interesection code.
+
+* Various IRIX fixes.
+* Various MSVC fixes.
+* Various compiler warning messages fixed.
+
+
New in 0.7.9 (final)
* February 16, 2002