-New in 0.6.2
-* MSVC++ and FreeBSD portability enhancements.
-* MACos fixes.
-* JSBsim updates.
-* c172 updates.
-
-New in 0.6.1
-* Tony Peden contributed a c172 flight model replacement for the
- Navion. Still needs to be debugged a bit before it is usable.
-* More MacOS portability fixes.
-* More Borland C++ fixes.
-* More IRIX fixes.
-* Fixed a bug in handling windows drive letter, colon "C:" notation.
-* Minor tweaks to the Astro sub section contributed by Durk Talsma.
-* GUI updated contributed by Norman Vine.
-* Fixed a problem with ambiguous constructors in the fgText class.
-* Updates to JSBsim contributed by Jon Berndt.
-* Created a tile load queue so that we only load one tile per frame.
- This isn't entirely satisfactory, but it reduces the length of the
- pause when crossing a tile boundary with several shorter pauses.
-* Fixed bug with passing PUI keystrokes on to glut.
-* Fixed a bug in tilecache size which caused occasional tiles to drop
- out when more than one row is scheduled "simultaneously".
-* Changes to scenery building tools to handle sliver detection and
- resolution.
-* Fixed several other minor bugs in the scenery creation tools.
-* Added urban area support to scenery creation tools.
-* Made the parallel scenery building tools a bit more robust if a
- requested client machine happens to be offline by pinging it first
- to see if it is alive.
-* Added support for libgpc's new hole tracking interface.
+New in 0.7.0
+* Autopilot can now fly great circle routes.
+* Incorporated a first stab at some networking code contributed by Oliver
+ Delise.
+* Added Christian Mayer's new weather subsystem.
+* Started adding support for "external" views ... still needs some work.
+* Added a flight model acceleration funtion.
+* Added support for mouse yoke control contributed by David Megginson.
+* FDM model hertz now definable from the command line.
+* Added initial timezone support so the user can have better control and more
+ options for setting the starting time of the sim.
+* We now draw nonexistant tiles as ocean which means we only have to create
+ and distribute tiles that contain some sort of land mass.
+
+* Replaced basic render engine with plib's ssg (simple scene graph).
+* Now expect plib to be installed in it's one true and official location.
+* Added support for timegm() if it exists which explicitely expects GMT input.
+* A bit of your basic code reorganization and shuffling.
+
+* Removed tools dependency on libgfc. Functionality is now covered by
+ shapelib which has been added into the Tools tree.
+* Added support for the wonderful GSHHS global land mass data set.
+* Removed dependecy on process-dem.pl script.
+* Created a new distributed/parallel tile build system ... hmmm kind of super
+ computer or beowulf style stuff for getting large chunks of scenery built
+ as fast as possible.
+* Only generate tiles that have land mass data since the sim can recreate pure
+ ocean tiles on the fly.
+* First stab at a water flattening scheme to prevent oceans, lakes, and rivers
+ from running up and down the sides of hills.
+* Changed the default "Work/" subdirectory layout.
+* Updates to better handle segment boundaries in preparation for real airport
+ runway and lighting modeling.
+* Updates and enhancements to my polygon management class.
+
+* Updates to JSBsim.
+* Updates to Tony's c172 model.
+* Updated getting started guide from Micheal Basler.
+
+* FreeBSD portability tweaks.
+* MACos portability tweaks.
+* Borland C++ tweaks.
+* MSVC++ tweaks.
New in 0.6.0
* Tons of improvements with scenery creation. Inter-tile gaps have been