+New in 0.9.4.pre2
+* March 23, 2004
+
+* Impliment SimGear's (aka Andy's) Nasal scripting language in
+ FlightGear and integrate with the FG property system.
+* Many updates from David Culp and David Luff to the AI aircraft and
+ ATC modules.
+* Complete overhaul of the autopilot system. The new system uses a
+ much more advanced PID algorithm, is much more flexible, and is
+ completely reconfigurable for each aircraft.
+* Added the ability to fetch current weather in real time during a
+ flight (via a thread) from the weather.noaa.gov web site and update
+ the current weather conditions in the sim.
+* Added properly working VASI/PAPI lights.
+* Make the ground intersection code smart so allow flying under
+ bridges, taxiing on the lower level of the bay bridge, taxiing into
+ hangers, etc.
+* Added a utility to automatically manage scenery installation and
+ removal.
+* Several updated ground textures, plus a variety of new random
+ scenery objects.
+
+* Much additional work on the San Francisco area buildings and bridges.
+
+* Added a Comper Swift (nice), a Hawker Hunter (nice), added a T37 Tweet,
+
+* Updates to the 737 (nice panel, 3d model, and flight model), updates
+ to the 747 flight dynamics, updates to the OV10, T38, AN-225, bo105
+ (helicopter), better sounds for the DC-3, updates to f104 model,
+ many updates to the F16, updates to the J3 Cub, 3D cockpit added to
+ the pa28-161, updates to the sgs233, overhaul of the tsr2 and yf23
+ models.
+
+* The UFO became Santa Claus over the holidays, but it is back to
+ being extra terrestial.
+
+
+* First stab at a weather radar instrument.
+
+* Added a number of basic 3d instruments to the instrument library
+ that could be reused used for any general aviation cockpit.
+
+* Clean up much of the extraneous alias system entries for aircraft.
+ Generally this means that if there is only one version of an
+ aircraft, there is only one entry and no aliases. If there are
+ multiple versions of an aircraft, we may still have an alias to
+ point to the prefered or default version.
+
+* Added RedHat packaging files.
+* Added some perl script utility functions which are useful when
+ writing remote perl scripts that interact with a running copy of
+ FlightGear. Includes routines to facility remote control of data
+ logging and even some simple graph plotting.
+* Updates to OpenGC interface.
+* Various JSBSim updates.
+* Various YASim updates.
+* Various UIUCsim updates.
+* More work on the native multiplayer system.
+
+* Sorted out the confusion between left, right, and parking brakes
+ vs. the cockpit controls vs. the wheels they apply to.
+* Much infrastructure added to support future GPS instruments.
+* Fixed a meter/feet conversion problem in DME distance calculations
+ which would cause it to often read quite high.
+* Fixes to nmea output so it can better trick a moving map software
+ application into thinking it is talking to a real gps.
+
+* Fixed a subtle problem with our star database that has been lurking
+ for many years, but it took an astronomy expert to spot the subtle
+ misalignments.
+
+* Add support for Logitech Extreme 3D Pro, thrustmaster top gun
+ afterburner USB, Logitech WingMan Force 3D, Logitech Extreme 3D Pro
+ USB, and Microsoft SideWinder 3D Pro joysticks.
+
+* Removed the old WeatherCM module (it can be resurrected from CVS if
+ any one ever wants to do that.)
+* Removed the NetworkOLK module (it can be resurrected from CVS if
+ any one ever wants to do that.)
+* Removed support for the PSL scripting language.
+
+
New in 0.9.3
-* October 22, 2003
+* October 24, 2003
* Added a flight "replay" system.
* Many updates to the ATC and AI aircraft subsystem. (David Luff)
* Add support for moving cloud layers.
* New "symbolic" time of day dialog box for easily setting dawn, dusk,
noon, etc.
-* Aircaft are now each self contained in their own individual
+* Aircraft are now each self contained in their own individual
subdirectories for easier end user addition and removal.
* Many improvements to scene lighting throughout the day->night range
- including more realistic sky and fog colors, more relistic scene
+ including more realistic sky and fog colors, more realistic scene
illumination, better dusk/dawn sky coloring, better specular
lighting support.
* A nice new chase view has been added.
some circumstances.)
* Many fixes and updates to the autopilot. Autothrottle tracks speed
much better with much less jumping around.
-* Expose the tuned navid via the property system to support building
+* Expose the tuned navaid via the property system to support building
more advanced avionics.
* Improvements to the environment manager and gui's, more control over
turbulence, ability to specify boundary condition layers as well as
things like starting and stopping procedures and thrust reversing.
* UIUCsim updates (compiler warning and namespace conflict fixes.)
* YASim updates (fix drag from shutdown engine, helicopter support,
- better in airr startup support.)
+ better in air startup support.)
* Support for "clock" instruments that operate independently of
computer system time.
* Annunciators shouldn't work if electrical system not serviceable.