+New in 0.9.6
+* October 12, 2004
+
+* Added some initial support for "submodels" which can be used to
+ impliment things like contrails, flares, tracers, etc.
+* Make real world weather fetching a bit more robust and network friendly.
+* Ensure the entire world is initially loaded before initializing the
+ flight dynamics (avoids wildly varying frame rates at a time when
+ the FDM might be trying to do various initialization steps that
+ might benefit from consistent and fast frame rates.)
+* Other various (and minor) code cleanups, tweaks, and fixes.
+* Fixed ATIS voice file.
+* Updated aircraft: A320, Bo-105, Comper Swift, Concorde, F16,
+ Fokker-50, Fokker-100, Hunter, MD11, PC7, Spitfire, adjust
+ C172 cockpit sound levels, and Sgs-233.
+* Updated joystick configs: CH pro yoke usb, Cyborg Evo, Thrustmaster FCS.
+* Fix a bug in the nasal fuel tank management code.
+* Return Canadian ILS's to nav data.
+* Cleaned up some of the 3d models around the bay area.
+* Add support for display list based rendering which yields
+ substantial performance gains for many systems.
+* Synced with latest JSBSim code.
+* Fixed a reference point bug in YASim.
+* Revived the hi-res (tiled) screen shot code so you can again produce
+ insanely and arbitrarily large resolution screen shots.
+* Beefed up the tile pager so it can more sensibly handle insanely
+ rapid motion.
+
+
+New in 0.9.5
+* July 29, 2004
+
+* New AIModel based air traffic subsystem (Durk Talsma)
+* Updates to the AIModel subsystem.
+* Switched audio subsystem from plib's "sl" to OpenAL.
+* Added support for SDL (pre-compile time configuration option.)
+* Threaded tile loader now enabled by default.
+* Overhauled Nav database code to directly support Robin Peel's default format.
+* Synced with latest JSBSim developments.
+* YASim now supports a nasal (script) based fuel management system.
+* YASim adds a simple turbo prop engine model.
+* Added an xml based gui/widget layout system for building dialog boxes.
+* Make gui windows dragable/repositionable.
+* Hide the mouse pointer when it sits idle. Mouse pointer reappears
+ on any mouse motion.
+* The GPS module has been overhauled.
+* New joystick configurations added: Cyborg Evo, Top Gun Fox2 Pro USB,
+ MacAlly iStick USB, SideWinder Precision Pro (on Windows.)
+* Updated aircraft: 747 flight dynamics model, A-10, AN-225, B-52F, BAC-TSR2,
+ T-37, T-38, YF-23, Beech-99, BO-105 (helicopter), DC-3, F-104, F-16,
+ Fokker 50, Fokker 100, Pilatus PC-7.
+* New aircraft: Concorde, MD-11, Spitfire IIA, TU-154.
+* Updated airport, runway, taxiway, windsock, beacon, and tower data.
+* Updated world scenery based on SRTM terrain data. New scenery includes
+ accurate radio towers for the USA.
+* Fix a small bug in the "generic" export protocol.
+* Fix (workaround) the shrinking dialogs bug.
+* Delay FDM initialization until initial scenery is fully loaded.
+
+New in 0.9.4
+* March 26, 2004
+
+* Impliment SimGear's (aka Andy's) Nasal scripting language in
+ FlightGear and integrate with the FG property system.
+* Many updates from David Culp and David Luff to the AI aircraft and
+ ATC modules.
+* Complete overhaul of the autopilot system. The new system uses a
+ much more advanced PID algorithm, is much more flexible, and is
+ completely reconfigurable for each aircraft.
+* Added the ability to fetch current weather in real time during a
+ flight (via a thread) from the weather.noaa.gov web site and update
+ the current weather conditions in the sim.
+* Added properly working VASI/PAPI lights.
+* Make the ground intersection code smart so allow flying under
+ bridges, taxiing on the lower level of the bay bridge, taxiing into
+ hangers, etc.
+* Added a utility to automatically manage scenery installation and
+ removal.
+* Several updated ground textures, plus a variety of new random
+ scenery objects.
+
+* Much additional work on the San Francisco area buildings and bridges.
+
+* Added a Comper Swift (nice), a Hawker Hunter (nice), added a T37 Tweet,
+
+* Updates to the 737 (nice panel, 3d model, and flight model), updates
+ to the 747 flight dynamics, updates to the OV10, T38, AN-225, bo105
+ (helicopter), better sounds for the DC-3, updates to f104 model,
+ many updates to the F16, updates to the J3 Cub, 3D cockpit added to
+ the pa28-161, updates to the sgs233, overhaul of the tsr2 and yf23
+ models.
+
+* The UFO became Santa Claus over the holidays, but it is back to
+ being extra terrestial.
+
+
+* First stab at a weather radar instrument.
+
+* Added a number of basic 3d instruments to the instrument library
+ that could be reused used for any general aviation cockpit.
+
+* Clean up much of the extraneous alias system entries for aircraft.
+ Generally this means that if there is only one version of an
+ aircraft, there is only one entry and no aliases. If there are
+ multiple versions of an aircraft, we may still have an alias to
+ point to the prefered or default version.
+
+* Added RedHat packaging files.
+* Added some perl script utility functions which are useful when
+ writing remote perl scripts that interact with a running copy of
+ FlightGear. Includes routines to facility remote control of data
+ logging and even some simple graph plotting.
+* Updates to OpenGC interface.
+* Various JSBSim updates.
+* Various YASim updates.
+* Various UIUCsim updates.
+* More work on the native multiplayer system.
+
+* Sorted out the confusion between left, right, and parking brakes
+ vs. the cockpit controls vs. the wheels they apply to.
+* Much infrastructure added to support future GPS instruments.
+* Fixed a meter/feet conversion problem in DME distance calculations
+ which would cause it to often read quite high.
+* Fixes to nmea output so it can better trick a moving map software
+ application into thinking it is talking to a real gps.
+
+* Fixed a subtle problem with our star database that has been lurking
+ for many years, but it took an astronomy expert to spot the subtle
+ misalignments.
+
+* Add support for Logitech Extreme 3D Pro, thrustmaster top gun
+ afterburner USB, Logitech WingMan Force 3D, Logitech Extreme 3D Pro
+ USB, and Microsoft SideWinder 3D Pro joysticks.
+
+* Removed the old WeatherCM module (it can be resurrected from CVS if
+ any one ever wants to do that.)
+* Removed the NetworkOLK module (it can be resurrected from CVS if
+ any one ever wants to do that.)
+* Removed support for the PSL scripting language.
+
+
New in 0.9.3
-* October 22, 2003
+* October 24, 2003
* Added a flight "replay" system.
* Many updates to the ATC and AI aircraft subsystem. (David Luff)
* Add support for moving cloud layers.
* New "symbolic" time of day dialog box for easily setting dawn, dusk,
noon, etc.
-* Aircaft are now each self contained in their own individual
+* Aircraft are now each self contained in their own individual
subdirectories for easier end user addition and removal.
* Many improvements to scene lighting throughout the day->night range
- including more realistic sky and fog colors, more relistic scene
+ including more realistic sky and fog colors, more realistic scene
illumination, better dusk/dawn sky coloring, better specular
lighting support.
* A nice new chase view has been added.
some circumstances.)
* Many fixes and updates to the autopilot. Autothrottle tracks speed
much better with much less jumping around.
-* Expose the tuned navid via the property system to support building
+* Expose the tuned navaid via the property system to support building
more advanced avionics.
* Improvements to the environment manager and gui's, more control over
turbulence, ability to specify boundary condition layers as well as
things like starting and stopping procedures and thrust reversing.
* UIUCsim updates (compiler warning and namespace conflict fixes.)
* YASim updates (fix drag from shutdown engine, helicopter support,
- better in airr startup support.)
+ better in air startup support.)
* Support for "clock" instruments that operate independently of
computer system time.
* Annunciators shouldn't work if electrical system not serviceable.