-New in 0.9.4.pre2
-* March 23, 2004
+New in 0.9.9-pre1
+* November 8, 2005
+
+* New well integrated volumetric clouds by Harald Johnsen
+* Removed 'old' 3D clouds code.
+* Fixed the jitter problem with 3d cockpits.
+* Volumetric shadows are now supported so that aircraft can cast
+ shadows upon themselves as well as the ground.
+* Better support for redoing livery textures on an individual aircraft.
+* Support for seasonal terrain textures. (Updates to summer textures
+ plus new winter textures added.)
+* Carrier - added working arrester wires and catapults. The carrier is
+ selectable as a starting position. AI has been added to the
+ carrier in the form of an operating box and an automated turn
+ into/out of wind. TACAN beacon added.
+* Extensive revisions to the Multiplayer code. Multiplayer servers are
+ now available. A Google-based map server is also available
+* Enhanced weather modeling (lightning and rain.)
+* Support for high G redout/blackout effects.
+* Add status updates to the initial splash/startup screen.
+* Allow switching the tower view location at any time.
+* Add support for configuring views with asymmetric view frustums.
+* Many updates to gui/dialog box infrastructure. Ability to alter
+ border thickness, change fonts, dialog boxes are draggable across
+ the screen, you can enable automatic line wrapping, select
+ colors, and allow key presses to be bound to widgets.
+* Replaced many hardcoded dialog boxes with xml configurable dialog boxes.
+* Support for xml configurable gui themes.
+* Help dialog boxes supported for each aircraft listing special keys,
+ global keys, procedures and performance data.
+* Updates and enhancements to many of the dialog boxes to fix problems,
+ expose new features, enhance usability, etc.
+* Added a generic, XML configurable, autopilot framework, and several
+ high level, configurable filter implementations for use by autopilot
+ designers.
+* Added a transponder and Altitude encoder.
+* Made the instruments code much more configurable, it is now possible to
+ only include instruments that are actually present.
+* Implemented the groundcache code which made it possible for aircraft
+ to follow the ground precisely and, as a result, made it possible to
+ land on aircraft carriers.
+
+* Updated JSBSim version since the last release. (More updates
+ pending after this release.)
+* YASim: expose "spool-time" of a jet engine as a config parameter,
+ add an oil temp model, support gear compression along any arbitrary axis,
+ reworked MP calculations for super/turbochargers.
+* Allow setting individual sample/update rates for any of the PID
+ autopilot stages.
+
+* Support TACAN instruments. And an IVSI instrument.
+* Support for new animations and effects such as heat-haze and chrome.
+* Dynamic taxiway following at airports equipped with a logical ground
+ network.
+* Ability to define "AI" scenarios with scripted moving objects that
+ interact intelligently with the environment and the simulator state.
+* Depricated old (somewhat less the spectacularly conceived)
+ electrical system model in favor of a much more flexible script based
+ system that can be tailored to any individual aircraft.
+* Include an external utility that can feed saved nmea tracks back
+ into FlightGear. If you take a gps on a real flight with you and
+ capture the output, you can replay your flight in FlightGear.
+* Added a function that can intersect any arbitrary vector with the
+ loaded scenery and return the hit point.
+* Many updates and fixes to the joystick configuration files, many new
+ joysticks directly supported.
+
+* Removed all lingering dependencies on plib's SL sound library.
+* Add support for OpenAL 1.1 and alut. OpenAL is a 3d sound system supporting
+ directional sound and doppler effects.
+
+
+* Better cross platform compatibility with our standard network structures.
+* More cpu friendly frame rate throttling code that can leave more cpu
+ available for other apps.
+* Various Nasal (scripting) bug fixes and language improvements.
+* Various bug fixes, various platform/compiler compatibility fixes,
+ several memory leaks fixed.
+
+* New aircraft available (in various stages of developement): A380,
+ Boeing 314 (seaplane), Citation Bravo (glass cockpit), F-8E
+ Crusader, Hurricane IIb, MiG-15bis, TU-114, B29, C150, and SR20.
+
+* Aircraft that have had updates since the last release: 737, A-10,
+ AN-225, B-52F, BAC-TSR2, Citation-II (550), Comper Swift, Concorde,
+ Hunter, OV10, Spitfire, T37, B1900d, bo105, C172 et. al., DHC2F
+ (Beaver), F16, Fokker DR1 Triplane, Fokker 50 (turboprop), Fokker
+ 100 (jet), J3 Cub, P51, Santa, Seahawk, and 1903 Wright Flyer.
+
+
+New in 0.9.8
+* January 18, 2005
+
+* Added an encoder and transponder to the available avionics modules.
+
+* Updates to the AI traffic manager.
+* Updates to the submodel system. This allows things like contrails,
+ payload dropping, projectile firing, and aircraft carrier landings.
+* Added some controls for aircraft carrier operations.
+* Updated to sync with latest JSBSim developments.
+* YAsim adds support for contra-rotating propeller pairs as well as
+ crude models for ITT, Oil Temp and Oil Pressure in the jet turbine
+ engine model.
+* Instruments, avionics, and subsystems are now configurable per
+ aircraft. You can assemble the correct componets available for each
+ particular aircraft.
+* Updates to the wet compass to make it behave much more like a real
+ wet compass including various errors and motion effects.
+* Make display list usage optional since these can be a net
+ performance loss on some older or low memory platforms.
+* Make sound inaudible until after the scenery is loaded.
+* Make sure the ATIS reports surface winds at airports above sea-level
+* Default C172 3d model has been completely reworked and many things
+ have been fixed or sized or placed more accurately.
+
+* Move radio stack and avionics code from cockpit library to
+ instrumentation library.
+* Added several digital filters to the autopilot: exponential, dobule
+ exponential, moving average, and noise spike. These are available
+ to aircraft designers via the autopilot config file.
+* Replace old basic.dat.gz and runways.dat.gz with apt.dat.gz (x-plane format)
+
+* Fix a crash that could occur when the joystick config specified more
+ buttons or axes than the physical hardware provided.
+* Fixes to make FlightGear work with 16bpp visual depth.
+
+* Various FreeBSD fixes.
+* Various MSVC fixes.
+* Various Mac OS X fixes.
+* gcc 2.95 and 4.0 fixes.
+
+* Updated aircraft: 737, A-10, AN-225, B-52, BAC-TSR2, Concorde,
+ Spitfire, BO-105 Eurocopter, DHC2, F-15 (updated flight control system),
+ Fokker DR1, Fokker 50, Fokker 100, OV10, Seahawk made carrier
+ capable (working arresting hook),
+
+* New aircraft: Cessna Citation-II (wip), Beech 1900D, DHC-2 Beaver
+ (on floats)
+
+* Updated KAP140 autopilot instrument (used in default C172.)
+
+* Updated Nimitz model (aircraft carrier), updated radio tower models,
+ added Oracle head quarters to bay area scenery, added Dumbarton
+ bridge at the south end of the SFO bay, added a model of Alcatraz,
+
+
+New in 0.9.6
+* October 12, 2004
+
+* Added some initial support for "submodels" which can be used to
+ impliment things like contrails, flares, tracers, etc.
+* Make real world weather fetching a bit more robust and network friendly.
+* Ensure the entire world is initially loaded before initializing the
+ flight dynamics (avoids wildly varying frame rates at a time when
+ the FDM might be trying to do various initialization steps that
+ might benefit from consistent and fast frame rates.)
+* Other various (and minor) code cleanups, tweaks, and fixes.
+* Fixed ATIS voice file.
+* Updated aircraft: A320, Bo-105, Comper Swift, Concorde, F16,
+ Fokker-50, Fokker-100, Hunter, MD11, PC7, Spitfire, adjust
+ C172 cockpit sound levels, and Sgs-233.
+* Updated joystick configs: CH pro yoke usb, Cyborg Evo, Thrustmaster FCS.
+* Fix a bug in the nasal fuel tank management code.
+* Return Canadian ILS's to nav data.
+* Cleaned up some of the 3d models around the bay area.
+* Add support for display list based rendering which yields
+ substantial performance gains for many systems.
+* Synced with latest JSBSim code.
+* Fixed a reference point bug in YASim.
+* Revived the hi-res (tiled) screen shot code so you can again produce
+ insanely and arbitrarily large resolution screen shots.
+* Beefed up the tile pager so it can more sensibly handle insanely
+ rapid motion.
+
+
+New in 0.9.5
+* July 29, 2004
+
+* New AIModel based air traffic subsystem (Durk Talsma)
+* Updates to the AIModel subsystem.
+* Switched audio subsystem from plib's "sl" to OpenAL.
+* Added support for SDL (pre-compile time configuration option.)
+* Threaded tile loader now enabled by default.
+* Overhauled Nav database code to directly support Robin Peel's default format.
+* Synced with latest JSBSim developments.
+* YASim now supports a nasal (script) based fuel management system.
+* YASim adds a simple turbo prop engine model.
+* Added an xml based gui/widget layout system for building dialog boxes.
+* Make gui windows dragable/repositionable.
+* Hide the mouse pointer when it sits idle. Mouse pointer reappears
+ on any mouse motion.
+* The GPS module has been overhauled.
+* New joystick configurations added: Cyborg Evo, Top Gun Fox2 Pro USB,
+ MacAlly iStick USB, SideWinder Precision Pro (on Windows.)
+* Updated aircraft: 747 flight dynamics model, A-10, AN-225, B-52F, BAC-TSR2,
+ T-37, T-38, YF-23, Beech-99, BO-105 (helicopter), DC-3, F-104, F-16,
+ Fokker 50, Fokker 100, Pilatus PC-7.
+* New aircraft: Concorde, MD-11, Spitfire IIA, TU-154.
+* Updated airport, runway, taxiway, windsock, beacon, and tower data.
+* Updated world scenery based on SRTM terrain data. New scenery includes
+ accurate radio towers for the USA.
+* Fix a small bug in the "generic" export protocol.
+* Fix (workaround) the shrinking dialogs bug.
+* Delay FDM initialization until initial scenery is fully loaded.
+
+New in 0.9.4
+* March 26, 2004
* Impliment SimGear's (aka Andy's) Nasal scripting language in
FlightGear and integrate with the FG property system.