-New in 0.3.9-pre2
-* November 9, 2005
+Version 1.9.0
+* Thu Dec 18 15:12:15 CST 2008
+
+
+Version 1.8.6
+* Mon Dec 1 14:02:47 CST 2008
+
+
+Version 1.8.5
+* October 30, 2008 (source code snapshot release)
+
+
+New in 0.3.10
+* April 5, 2006
+
+* Add a small accessor function to expose local timezone offset.
+* Improved exception handling and made output more helpful in various places.
+* Better pbuffer runtime detection.
+* Add directory creation capability to file/path library.
+* Added a basic reference counting class to improve robustness of
+ memory management in places. Use this for all scenegraph
+ references, sgmaterial references, sgmatmodel references, and
+ sgsoundsample references.
+* Add support for point sprites.
+* Updates to rain cone rendering.
+* Add a new vector library and integrate that with improved coordinate
+ system conversion code.
+* Mutex locking and cleanup improvements in the threading abstraction
+ library.
+* Add MacOS RenderTexture support.
+* Add a Nasal based io libarary that is not activated by default.
+* Added a set of MS-VC8 project files.
+
+* Various platform related bug fixes.
+* Various compiler related bug/warning fixes.
+* Clean up some things that triggered valgrind warnings.
+* Fix a Nasal cmp() bug.
+* Removed ancient version of zlib from distribution.
+
+
+New in 0.3.9
+* November 17, 2005
* Add support for OpenAL 1.1 (with a separate alut library.)
* Add support for volumetric shadows. Aircraft can cast shadows on themselves
features, fixes parser bugs, fixes several internal bugs.
* Our 3d cockpit jitter problem is fixed (woohoo!)
* Add code to support rendering to a texture.
+* Allow "tip" popups to pop themselves down after the appropriate
+ timeout, even if the sim time is paused.
* Various low model level animation fixes and additions ... color,
transparency, 'chrome' effects, randomized spin, etc.
* Create our own portable stdint.h implementation.