-New in 0.7.9
-* February 16, 2002
+New in 0.9.2
+* June 4, 2002
+
+* New aircraft available: P51-D (w/ full 3d cockpit), Sea Hawk
+ (WV908), a research ornithopter (propelled by actual flapping
+ wings), A10, B-52, F-104, F-15, F-16, OV10, PA28-161, T-6A Texan II,
+ T-38, British TSR2, YF-23, 737,
+
+* Updated aircraft: airwave extreme hang glider, asw20 glider, A-4
+ Skyhawk, Beech-99, Cessna 172 w/ 3d cockpit, Cessna 310 w/ 3d
+ cockpit, DC3, Piper J3 Cub, 1903 Wright Flyer, Sopwith Camel, Space
+ Shuttle, Boeing 747-400
+
+* Overhauled menu/gui system and made it xml configurable rather than
+ hardwired. Include support for things like checkboxes, sliders, and
+ dials.
+
+* Added some early multiplayer features.
+
+* Added support for in-air presets relative to a VOR, NDB, or fix.
+
+* Support for Futaba, Airtronics, Hitec, JR, Multiplex and Tower R/C
+ transmitters using the RCJoy USB interface box (see
+ http://www.rcjoy.com).
+
+* Much improved sky and coloring as well as more realistic coloring of
+ the sunset and sunrise.
+
+* Clouds are drawn on a surface that better matches the underlying
+ curve of the earth.
+* A few updated terrain textures, better variety of random ground
+ cover objects.
+
+* Most weather options can now be set via the GUI. Added an option to
+ randomize the weather.
+
+* Various instruments and systems can now be failed/unfailed via the
+ GUI.
+
+* Developed scripts to build Navaid and ILS databases from DAFIFT,
+ FAA, and other data sources.
+* Update Navaid and ILS databases based on DAFIFT, FAA, and other data
+ sources.
+
+* Continued development of voice ATC, robot aircraft AI, logical
+ taxiway networks (continues to be a work in progess, but much
+ progress has been made.)
+* Separated out much of the low level model/material management code
+ and moved it over to SimGear where it can be potentially used by
+ other projects.
+* Separated out the low level sound effect playing/management code and
+ moved it over to SimGear.
+* Added functions to the "telnet" interface to allow remote management
+ of autopilot waypoints.
+* Support the parking brake in the "external" flight dynamics interface.
+* Added support for an audio panel (set of switches to set various
+ avionics audio sources on/off in the aircraft.)
+* Add support for speed brake and spoiler controls.
+* Many code updates to UIUCmodel including support for ornithopters
+ (flapping wing vehicles.)
+* Many JSBsim code updates include a new turbine engine model.
+* Added a "named pipe" external flight dynamics model interface.
+* YASim updates including support for manual-pitch control props,
+ support for wing washout, and adjusting aircraft masses as fuel is
+ consumed.
+* The property picker interface now shows the property values changing
+ dynamically.
+* Added support for a simple annunciator panel (fuel, oil, vacuum,
+ volts dummy warning lights.)
+* Added a "gyro" model. This can be driven electrically (turn
+ coordinator) or via vacuum (attitude indicator). If one of these
+ systems failes, the corresponding gyro will spin down realistically
+ an introduce realistic errors in the gauge reading.
+* Model attitude indicator tumbling at extreme attitudes.
+* Modeled the pitot system and use that drive the air speed indicator.
+* Added a very simplistic volts/amps model to the electrical
+ system...enough to make the gauges behave plausibly and drive the
+ annunciator panel correctly.
+* Updated the vacuum/suction model to behave more realistically.
+* Added Italian and Polish translation for the GUI.
+
+* Mac OS X fixes.
+* Better FreeBSD support.
+* Mingwin fixes.
+* Improved native sgi compiler support.
* MSVC fixes.
-* IRIX fixes.
-* FreeBSD fixes.
+
+* Fixed problems in marker beacon audio.
+* Fixed several subtle problems in the modeling/positioning of glide
+ slope transmitters in FlightGear
+* Don't allow the dewpoint to go higher than the temperature.
+* Don't allow gust speed to be less than base wind speed.
+* Fix a couple problems in the external fdm interface that prevented
+ FlightGear from being driven properly by an external source (i.e. to
+ act as a image generator only.)
+* Fixes to camera parameters for external views (especially when rotating
+ the view around the different axes.)
+* Many miscellaneous code clean ups, many bug fixes, and much code
+ refactoring.
+
+
+New in 0.9.1
+* December 5, 2002
+
+* Fixes a problem with a missing file in the source distribution of 0.9.0
+* Updates to AI aircraft subsystem (this is a work in progress)
+* Added a canned ATC voice handling class (using prerecorded voice snippets.)
+* Added voice ATIS
+
+
+New in 0.9.0
+* December 3, 2002
+
+* Support for fully animated, fully clickable 3d instrument panels.
+* Support for runway, approach, and taxiway lighting. Lighting is
+ directional and intensity varies smoothly with relative view
+ direction.
+* Many new and updated aircraft.
+* Improved runway textures.
+* Some improved terrain textures.
+* Added a util called terrasync to runtime fetch just the scenery you
+ need from the master scenery server as you fly. No need to
+ pre-download large chunks of data.
+* Add a vacuum system and support for it's failure.
+* Add a pitot system and support for it's failure.
+* Model gyro spin for various instruments.
+* Added support for modeling complex aircraft electrical system. Sample
+ implimentation for a C172, simplistic electrical model provided for
+ other aircraft until their specific system is modeled.
+* Added a "presets" section to the GUI.
+* Localization support for GUI and for command line option help, including
+ the ability to specify a custom per language font.
+* Support for specifying an initial startup runway.
+* Splash screen now slowly fades out revealing the ready to run sim.
+* Support additional joysticks: Logitech WingMan Force,
+ Logitech WingMan Extreme Digital 3D (USB), and Saitek Cyborg Gold 3D USB,
+ CH Virtual Pilot USB/USB CH Pedals,
+
+* Many updates to External/Network FDM interface.
+* Many updates to the JSBSim FDM model code.
+* Many updates from the UIUC folk to their FDM package.
+* Many updates to the YASim FDM model code (fuel usage, tunable
+ induced drag parameter, better gear tuning, fix a ground effect bug,
+ and a standalone config file compiler.
+* Make rotational rate FDM values available in the property tree.
+* Fix a subtle bug in the ssg partial tree deleter code.
+* Started a new XML configurable GUI subsystem.
+* Some preliminary support for AI driven aircraft.
+* Fix ILS back course needle deflection.
+* Fix for ATI driver "issue" causing instrument panels to be all gray.
+* Support for toggling 3d instrument hotspot visibility (debugging/learning
+ tool.)
+* Tweaks to instrument panel night lighting.
+* Added a per engine fuel pump switch.
+
+* NOMINMAX fix for cygwin/gcc-3.2
+* Renamed External FDM to NullFDM
+* New module/submodule system.
+* IRIX build fixes
+* Restructured some of the initialization code to facilitate reseting the sim
+ to alternate presets (airport, runway, offset distance, altitude, speed, etc.)
+* Fixed DG heading bug hold to work with new instrumentation updates.
+* Updates to autopilot to let it work with perfect values as a compile time
+ option.
+* Split Nav/Com units, and DME out into their own source files.
+* Fixes to support newer versions of plib/cvs
+
+
+New in 0.8.0
+* September 7, 2002
+
+* The world is now populated with random ground objects with
+ appropriate type and density for the local ground cover type
+ (buildings, water towers, farm houses, silos, cows, trees, etc.)
+* Many (most?) ground textures updated for a much nicer, more coherent,
+ more realistic overall look and feel.
+* Added a java client library for FlightGear.
+* Added some external scripting examples (python.)
+* Implemented a Bendix/King KT 70 transponder.
+* Implemented a Bendix/King KR 87 adf.
+* Added support for 3d instrument panels inside 3d cockpits.
+* Added support for animation of 3d models tied to internal properties.
+* New/updated aircraft include: Cessna 172, Piper J3 Cub, DC-3, A4
+ Skyhawk, Cessna 310, 747, 1903 Wright Flyer (non-linear with stall
+ modeled, based on wind tunnel data.)
+* Convert the magic carpet into a UFO, complete with sound effects and
+ a 3d model (based on real world data of course.) :-)
+* Environment manager overhaul
+* Support for a base wind speed with gusts.
+* Support for a base wind direction with variation.
+* Support for more dynamically reconfigurable cloud layers. Cloud
+ layers are no longer hard coded.
+
+* Updates and additions to the FAQ
+* Improvements to the sound effects module.
+* Autopilot fixes to allow it to work much better on large airliners.
+* Added a generic interface for running the flight dynamics model as a
+ separate process communicating via a network connection.
+* Synced with the latest JSBSim code.
+* Synced with the latest UIUCmodel code.
+* Many fixes and updates to the YASim FDM (fixed flap drag issue, new
+ tail wheel lock, lots of solver fixes, and fixes to other internal
+ stuff.)
+* Added support for menus defined in an xml file.
+* Make the help system start more robustly/quickly in Win32
+* Added support for detecting the name of a joystick and using the
+ appropriate default joystick config file.
+* Overhauled the remote/network property interface.
+* Added a --show-aircraft option to dump out a list of all the
+ available aircraft you can select with the --aircraft=NAME option.
+* Added a --random-wind command line option.
+* --wind= option can now contain ranges,
+ i.e. --wind=min_dir:max_dir@min_speed:max_speed; the system will
+ automatically vary the wind within these ranges.
+* A "physical" crash (i.e. too-hard impact with the ground) causes the
+ sim to freeze. You can then reset the sim to the starting state
+ with the menu->reset option.
+
+* Support in the scenery tile cache for maintaining tiles in the cache
+ relative to several view points that could be *very* far apart.
+* Brake makes the magic carpet fly backwards.
+* Many clean ups, fixes, and improvements with the tile pager. Memory free
+ is now done incrementally and spread out through multiple frames to hide it.
+* Modernized the autoconf/make scripts.
+* Cleaned up old cruft from the build system.
+* Default to using FGEnvironment
+* Removed support for efence (in favor of valgrind.)
+* Bumped minimum plib version required up to 1.4.2, however the latest
+ cvs (and hopefully release) works much better.
+* Added valgrind debugging config files/scripts.
+* Weeded out many warnings/errors flagged by valgrind.
+* Overhauled the FGSubsystem class.
+* Fixed reporting of winds, cloudbase and altimeter setting.
+* FGSteam converted to a proper FGSubsystem.
+* Fix fog on 3dfx cards.
+* Added internal support for turning each tank on/off individually.
+* Added support for a fuel selector switch.
+* Fixes to builtin property browser.
+* Fixed several math overflow problems with time elapsed calculations
+ that had crept in. These would cause some things to stop updating
+ (like portions of the instrument panel, and radio station frequency
+ matching.)
+* Updates to the network OpenGC interface.
+
+* Irix fixes.
* Mac OS X fixes.
-* Better cygwin and mingwin support.
-* Better support for gcc-3.0
+* MSVC fixes.
+* IA-64 w/ Intel compiler fixes.
+
+* automake/conf script enhancemnts and fixes.
+* Updated the UIUCModel code.
+* Removed some dos line endings that crept in.
+* Spelling fixes.
+* Removed some depricated code related to the old view management system.
+* Fix a problem with VOR station lookups where we wouldn't always find
+ the closest station of a given frequency.
+* Changed the default Nav radio frequencies to be more appropriate for SFO.
+* Retrimmed the C172
+* Added seats and other interior stuff to the J3 Cub, and retrimmed. Also
+ fixed wing incidence in the 3d visual model.
+* Fixed C310u3a-3d. 3d cockpit instruments can now be seen.
+* Fixes to the DC-3 such as tank location; other surface and wheel position
+ adjustments. Increase effectiveness of rudder, vstab, and hstab.
+* Updated some of the preconfigured joystick files.
+* Updated man pages
+* Fixed problem with pressure/altitude getting botched up after a reset
+* Use a nicer helvetica font for the menus.
+* Various fixes to the internal pui property browser.
+* Fixed a typo in the scenery file loader that could cause a crash on
+ some platforms.
+* More joystick configuration defaults. (Saitek Cyborg Gold 3D USB,
+ non FF sidewinder precision 2 usb)
+* More texture tweaks.
+* Additional fixes and panel work for the J3 Cub.
+
+
+New in 0.7.10
+* April 20, 2002
+
+* Much work on drawing and animating 3d aircraft models for things like the
+ chase and tower views. Propellers spin, control surfaces move, gear
+ retracts, etc.
+* Overhauled mouse handling code and make it user configurable.
+* Added a new environment (as in weather) subsystem.
+* Added a new logging module
+* Aded a new ATC subsystem.
+* Virtual 3d Cessna 172 cockpit (work in progress) but many things are
+ animated and working.
+* Virtual 3d Cessna 310 cockpit.
+* Instrument panel background can now be a set of tiled textures so we can
+ achieve *much* higher resolution.
+
+* Major property manager overhaul.
+* Major view code overhaul. All views are now configurable via config files.
+* Major overhaul of the sound manager, it is now much more
+ configurable with many sound effect improvements.
+* Seperate XML I/O opertions into a separate header.
+* Impliment a standard FGSubsystem interface for module consistency.
+* Add waypoint dialog now shows entire current waypoint list in a scroll box.
+* Elevator trim position now shown on the HUD.
+* Use an LED font for radios (and added infrastructer/support for
+ additional fonts.)
+* Continued work on developing a generalized network interface to an external
+ flight dynamics model running as a separate process on the same or different
+ machine.
+* Initial glideslope and climb rate can be specified from the command line.
+* Fixes and improvements to make ground trimming more robust.
+* Many JSBSim updates and improvements, JSBSim now exports all it's
+ interesting internal state via the property manager.
+* Many updates to UIUCsim including support for non-linear models, flaps.
+* Move tower view location when teleporting to a new airport.
+* Created a new /devices subtree in the property manager to display
+ current device status.
+
+* Many YASim updates and bug fixes, autogen contact points for
+ collision detection, support for full engine startup procedure,
+ minimal support for magnetos, support skid objects (non-rolling gear
+ objects), reduce idle power a bit, export gear compression amount to
+ the property tree, include wind when computing airspeed,
+
+* Fixes to the property picker/browser.
+* Fixes and updates to the configure script.
+* Several potential memory abuse bugs detected (valgrind) and fixed (Melchior)
+* Fix an instrument panel text bug ... an integer overflow could prevent
+ the text from displaying if the panel was turned off for more than 37.8
+ minutes.
+* Fixed a segfault when trying to audibly ident a nav station. Changes in
+ the sound manager code broke some assumptions.
+* Fixed a bug (another int overflow) which could trick the event
+ manager into thinking the next time to run the events is *way* in
+ the future.
+* Various performance optimizations.
+* More work on saving/restoring flights
+* Of all the ILS stations of the specified frequency, pick the one the most
+ directly points at us.
+* Various restructures in the scenery loading code in preparation for
+ more flexible runway lighting support.
+* Fixes/improvements to the scenery/line interesection code.
+
+* Various IRIX fixes.
+* Various MSVC fixes.
+* Various compiler warning messages fixed.
+
+
+New in 0.7.9 (final)
+* February 16, 2002
+
+* Fixes to the Thanks file.
+* Fix --time-offset in the man page and options help.
+* Fixed the spelling of Celsius.
+* Cleaned up some stray cout's
+* Removed some redundant FG* class qualifiers in various headers.
+* GUI dialog box fixes for autopilot.
+* Ensure that initial engine settings are copied over from FlightGear
+ to JSBSim.
+* FreeBSD fix from JSBSim.
+
+
+New in 0.7.9pre2
+* February 13, 2002
+
+* JSBSim FGPiston mixture improvements
+* Enable Audio by default in MSVC builds
+* Added a clock freeze option.
+
+
+New in 0.7.9pre1
+* February 12, 2002
+
+* Switch to JSBSim (jsbsim.sf.net) as our default flight model.
+* Added additional aircraft: Cessna 182, Cessna 172 (ifr panel),
+ and a Cessna 310 (twin prop).
+* Added an entirely new set of flight dynamics modeling code by Andy Ross.
+ Includes several aircraft such as a 747, A4, and DC-3.
+ This is (Y)et (A)nother Flight Dynamics (Sim)ulator. It is a first cut
+ of a "different take" on FDM design. It's intended to be very simple
+ to use, producing reasonable results for aircraft of all sorts and sizes,
+ while maintaining simulation plausibility even in odd flight conditions
+ like spins and aerobatics. It's at the point now where one can
+ actually fly the planes around.
+* Added an optional embedded http server that provides a property
+ manager interface to external programs and scripts.
+* Added an optional embedded http server that can serve out live
+ screen shots to anyone on the web.
+* Sync with the latest JSBSim code.
+* Added simple ATIS support.
+* More flexible autopilot that can be tuned per aircraft.
+* Many updates to the HUD to allow it to handle a much bigger set of
+ symbology and functionality
+* Support for back course ILS approaches.
+* Implimented DME ETE and speed.
+* Added support for rudder and aileron trim.
+* Many improvents with piston engine and propeller modeling. Engine
+ startup procedures work, and engine guages work.
+* Added support for retractable gear.
+* Added 'master freeze' and 'fuel freeze' modes. Would like to add
+ other freeze modes soon.
+* Added a 'high' level aircraft config file that specifies things like
+ the FDM code to use, the aircraft config file, the 3d model, the
+ instrument panel, autopilot config, etc.
+* Added a neat external 'chase' view control panel.
+* Added a GUI interface to the property manager system.
+* Moved keybinding definitions to a config file.
+* Many additions and improvements to the sound effects including
+ stall horn, tire squeek, ground rumble, wind noise, flaps, etc.
+* Enable introduction music in windows (off by default on all platforms)
+* Added support for the OpenGC glass cockpit project.
+* Added support for flying ILS approaches in both runway directions if the
+ same frequency is used in both cases.
* Added an autogen.sh script for those compiling from CVS code.
* Attempt to support more incompatible varients of the
* Modified FGSubsystem::update() to take an int parameter for delta time.
* Many internal fixes and enhancements to the core code that manages
instrument panel modeling and rendering.
-* Fixed a bug preventing the LaRCsim engine from starting.
-* EGT doesn't show 'running' values while cranking.
+* LaRCsim EGT doesn't show 'running' values while cranking.
* Fixes to JSBSim so that the slip/skid ball is much more realistically modelled
* Added support for an unlimited number of fuel tanks.
* Multi-engine throttle fixes.
* Make the tile cache system more tolerant of situations where the tile
cache is full, but no entry qualifies for removal.
-* Added an entirely new set of flight dynamics modeling code by Andy Ross.
- Includes several aircraft such as a 747, A4, and DC-3.
- This is (Y)et (A)nother Flight Dynamics (Sim)ulator. It is a first cut
- of a "different take" on FDM design. It's intended to be very simple
- to use, producing reasonable results for aircraft of all sorts and sizes,
- while maintaining simulation plausibility even in odd flight conditions
- like spins and aerobatics. It's at the point now where one can
- actually fly the planes around.
-* Added an optional embedded http server that provides a property
- manager interface to external programs and scripts.
-* Added an optional embedded http server that can serve out live
- screen shots to anyone on the web.
-* Sync with the latest JSBSim code.
-* Added simple ATIS support.
-* More flexible autopilot that can be tuned per aircraft.
-* Many updates to the HUD to allow it to handle a much bigger set of
- symbology and functionality
-* Support for back course ILS approaches.
-* Implimented DME ETE and speed.
-* Added support for rudder and aileron trim.
-* Many improvents with piston engine and propeller modeling. Engine
- startup procedures work, and engine guages work.
-* Added support for retractable gear.
-* Added 'master freeze' and 'fuel freeze' modes. Would like to add
- other freeze modes soon.
-* Added a 'high' level aircraft config file that specifies things like
- the FDM code to use, the aircraft config file, the 3d model, the
- instrument panel, autopilot config, etc.
-* Added a neat external 'chase' view control panel.
-* Added a GUI interface to the property manager system.
-* Moved keybinding definitions to a config file.
-* Many additions and improvements to the sound effects including
- stall horn, tire squeek, ground rumble, wind noise, flaps, etc.
-* Enable introduction music in windows (off by default on all platforms)
-* Added support for the OpenGC glass cockpit project.
-* Added support for flying ILS approaches in both runway directions if the
- same frequency is used in both cases.
-
-
+* MSVC fixes.
+* IRIX fixes.
+* FreeBSD fixes.
+* Mac OS X fixes.
+* Better cygwin and mingwin support.
+* Better support for gcc-3.0
New in 0.7.8