// everything is too close together to tell the difference
// so the current intersection point should work as good
// as any
- result.setvals(x, y, z);
+ result = Point3D(x, y, z);
return(1);
}
side1 = FG_SIGN (t1 - t2);
} else {
// all dimensions are really small so lets call it close
// enough and return a successful match
- result.setvals(x, y, z);
+ result = Point3D(x, y, z);
return(1);
}
}
// printf( "intersection point = %.2f %.2f %.2f\n", x, y, z);
- result.setvals(x, y, z);
+ result = Point3D(x, y, z);
return(1);
}
}
// $Log$
+// Revision 1.6 1998/10/18 01:17:20 curt
+// Point3D tweaks.
+//
// Revision 1.5 1998/10/16 00:54:37 curt
// Converted to Point3D class.
//