using namespace std;
#endif
-#include <Debug/fg_debug.h>
+#include <Debug/logstream.hxx>
#include <Include/fg_constants.h>
#include <Include/fg_zlib.h>
#include <Main/options.hxx>
in.open( path + ".obj" );
if ( ! in )
{
- fgPrintf( FG_TERRAIN, FG_ALERT,
- "Cannot open file: %s\n", path.c_str() );
+ FG_LOG( FG_TERRAIN, FG_ALERT, "Cannot open file: " << path );
return 0;
}
}
stopwatch.start();
// ignore initial comments and blank lines. (priming the pump)
- in.eat_comments();
+ in >> skipcomment;
while ( ! in.eof() )
{
string token;
- in.stream() >> token;
+ in >> token;
// printf("token = %s\n", token.c_str() );
if ( token == "gbs" )
{
// reference point (center offset)
- in.stream() >> t->center >> t->bounding_radius;
+ in >> t->center >> t->bounding_radius;
center = t->center;
}
else if ( token == "bs" )
{
// reference point (center offset)
- in.stream() >> fragment.center;
- in.stream() >> fragment.bounding_radius;
+ in >> fragment.center;
+ in >> fragment.bounding_radius;
}
else if ( token == "vn" )
{
// vertex normal
if ( vncount < MAX_NODES ) {
- in.stream() >> normals[vncount][0]
- >> normals[vncount][1]
- >> normals[vncount][2];
+ in >> normals[vncount][0]
+ >> normals[vncount][1]
+ >> normals[vncount][2];
vncount++;
} else {
- fgPrintf( FG_TERRAIN, FG_EXIT,
- "Read too many vertex normals ... dying :-(\n");
+ FG_LOG( FG_TERRAIN, FG_ALERT,
+ "Read too many vertex normals ... dying :-(" );
+ exit(-1);
}
}
else if ( token[0] == 'v' )
{
// node (vertex)
if ( t->ncount < MAX_NODES ) {
- in.stream() >> t->nodes[t->ncount][0]
- >> t->nodes[t->ncount][1]
- >> t->nodes[t->ncount][2];
+ in >> t->nodes[t->ncount][0]
+ >> t->nodes[t->ncount][1]
+ >> t->nodes[t->ncount][2];
t->ncount++;
} else {
- fgPrintf( FG_TERRAIN, FG_EXIT,
- "Read too many nodes ... dying :-(\n");
+ FG_LOG( FG_TERRAIN, FG_ALERT,
+ "Read too many nodes ... dying :-(");
+ exit(-1);
}
}
else if ( token == "usemtl" )
// scan the material line
string material;
- in.stream() >> material;
+ in >> material;
fragment.tile_ptr = t;
// find this material in the properties list
if ( ! material_mgr.find( material, fragment.material_ptr )) {
- fgPrintf( FG_TERRAIN, FG_ALERT,
- "Ack! unknown usemtl name = %s in %s\n",
- material.c_str(), path.c_str() );
+ FG_LOG( FG_TERRAIN, FG_ALERT,
+ "Ack! unknown usemtl name = " << material
+ << " in " << path );
}
// initialize the fragment transformation matrix
n1 = n2 = n3 = n4 = 0;
// fgPrintf( FG_TERRAIN, FG_DEBUG, " new tri strip = %s", line);
- in.stream() >> n1 >> n2 >> n3;
+ in >> n1 >> n2 >> n3;
fragment.add_face(n1, n2, n3);
// fgPrintf( FG_TERRAIN, FG_DEBUG, "(t) = ");
if ( isdigit(c) )
{
in.putback(c);
- in.stream() >> n4;
+ in >> n4;
break;
}
}
}
// fgPrintf( FG_TERRAIN, FG_DEBUG, "new triangle = %s", line);*/
- in.stream() >> n1 >> n2 >> n3;
+ in >> n1 >> n2 >> n3;
fragment.add_face(n1, n2, n3);
// xglNormal3d(normals[n1][0], normals[n1][1], normals[n1][2]);
// fgPrintf( FG_TERRAIN, FG_DEBUG, "continued tri strip = %s ",
// line);
- in.stream() >> n1;
+ in >> n1;
// There can be one or two values
char c;
if ( isdigit(c) )
{
in.putback(c);
- in.stream() >> n2;
+ in >> n2;
break;
}
}
last2 = n2;
}
} else {
- fgPrintf( FG_TERRAIN, FG_WARN, "Unknown token in %s = %s\n",
- path.c_str(), token.c_str() );
+ FG_LOG( FG_TERRAIN, FG_WARN, "Unknown token in "
+ << path << " = " << token );
}
// eat comments and blank lines before start of while loop so
// if we are done with useful input it is noticed before hand.
- in.eat_comments();
+ in >> skipcomment;
}
if ( in_fragment ) {
*/
stopwatch.stop();
- fgPrintf( FG_TERRAIN, FG_INFO, "Loaded %s in %f seconds\n",
- path.c_str(), stopwatch.elapsedSeconds() );
+ FG_LOG( FG_TERRAIN, FG_INFO,
+ "Loaded " << path << " in "
+ << stopwatch.elapsedSeconds() << " seconds" );
// printf("end of tile\n");
// $Log$
+// Revision 1.10 1998/11/06 21:18:18 curt
+// Converted to new logstream debugging facility. This allows release
+// builds with no messages at all (and no performance impact) by using
+// the -DFG_NDEBUG flag.
+//
+// Revision 1.9 1998/11/06 14:47:06 curt
+// Changes to track Bernie's updates to fgstream.
+//
// Revision 1.8 1998/10/20 18:33:55 curt
// Tweaked texture coordinates, but we still have some problems. :-(
//