glColor4fv( colour [ mid ] );
glVertex2i( dx + min[0] + PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL );
if(style==PUSTYLE_SMALL_SHADED)
- glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0,
- colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0,
- colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0,
+ glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
colour [lo][3] );
else
- glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0,
- colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0,
- colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0,
+ glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
colour [hi][3] );
glVertex2i( dx + min[0] + PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL );
glColor4fv( colour [ mid ] );
glVertex2i( dx + max[0] - PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL );
if(style==-PUSTYLE_SMALL_SHADED)
- glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0,
- colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0,
- colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0,
+ glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
colour [lo][3] );
else
- glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0,
- colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0,
- colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0,
+ glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
colour [hi][3] );
glVertex2i( dx + max[0] - PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL );
glEnd();
glColor4fv( colour [ mid ] );
glVertex2i( dx + min[0] + PU_BEVEL , dy + min[1] + PU_BEVEL );
if(style==PUSTYLE_SHADED)
- glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0,
- colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0,
- colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0,
+ glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
colour [lo][3] );
else
- glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0,
- colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0,
- colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0,
+ glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
colour [hi][3] );
glVertex2i( dx + min[0] + PU_BEVEL , dy + max[1] - PU_BEVEL );
glColor4fv( colour [ mid ] );
glVertex2i( dx + max[0] - PU_BEVEL , dy + max[1] - PU_BEVEL );
if(style==-PUSTYLE_SHADED)
- glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0,
- colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0,
- colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0,
+ glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
colour [lo][3] );
else
- glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0,
- colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0,
- colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0,
+ glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
colour [hi][3] );
glVertex2i( dx + max[0] - PU_BEVEL , dy + min[1] + PU_BEVEL );
glEnd();