glColor4f ( colour [ PUCOL_LEGEND ][0],
colour [ PUCOL_LEGEND ][1],
colour [ PUCOL_LEGEND ][2],
- colour [ PUCOL_LEGEND ][3] / 2.0 ) ; /* 50% more transparent */
+ colour [ PUCOL_LEGEND ][3] / 2.0f ) ; /* 50% more transparent */
int xx = ( abox.max[0] - abox.min[0] - puGetStringWidth ( legendFont, legend ) ) / 2 ;