inline float clamp01 ( float x )
{
- return (x >= 1.0) ? 1.0 : x ;
+ return (x >= 1.0f) ? 1.0f : x ;
}
static void load_colour_scheme ( float col[][4], float r, float g,
{
puSetColour ( col [ PUCOL_FOREGROUND ], r, g, b, a ) ;
puSetColour ( col [ PUCOL_BACKGROUND ], r/2, g/2, b/2, a ) ;
- puSetColour ( col [ PUCOL_HIGHLIGHT ], clamp01(r*1.3), clamp01(g*1.3),
- clamp01(b*1.3), a ) ;
+ puSetColour ( col [ PUCOL_HIGHLIGHT ], clamp01(r*1.3f), clamp01(g*1.3f),
+ clamp01(b*1.3f), a ) ;
if ( 4 * g + 3 * r + b > 0.5 )
puSetColour ( col [ PUCOL_LEGEND ], 0.0, 0.0, 0.0, a ) ;
glColor4f ( colour [ PUCOL_LABEL ][0],
colour [ PUCOL_LABEL ][1],
colour [ PUCOL_LABEL ][2],
- colour [ PUCOL_LABEL ][3] / 2.0 ) ; /* 50% more transparent */
+ colour [ PUCOL_LABEL ][3] / 2.0f ) ; /* 50% more transparent */
switch ( labelPlace )
{