# (Log is kept at end of this file)
#---------------------------------------------------------------------------
+
ARLIBRARY = libScenery.a
TARGETS = $(ARLIBRARY)
-CFILES = common.c geometry.c mesh.c obj.c scenery.c tilemgr.c tileutils.c
+CFILES = common.c geometry.c mesh.c obj.c scenery.c texload.c \
+ tilemgr.c tileutils.c
CXXFILES =
LDIRT = $(FG_ROOT_LIB)/$(ARLIBRARY)