#include <time.h>
#include <GL/glut.h>
+#include "../XGL/xgl.h"
#include "astro.h"
#include "moon.h"
#include "stars.h"
#include "sun.h"
-#include "../constants.h"
-#include "../general.h"
+#include "../Include/constants.h"
+#include "../Include/general.h"
#include "../Main/views.h"
#include "../Aircraft/aircraft.h"
}
/* Disable fog effects */
- glDisable( GL_FOG );
+ xglDisable( GL_FOG );
/* set the sun position */
- glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv );
+ xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv );
- glPushMatrix();
+ xglPushMatrix();
/* Translate to view position */
- glTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
+ xglTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
/* Rotate based on gst (side real time) */
angle = t->gst * 15.041085; /* should be 15.041085, Curt thought it was 15*/
#ifdef DEBUG
printf("Rotating astro objects by %.2f degrees\n",angle);
#endif
- glRotatef( angle, 0.0, 0.0, -1.0 );
+ xglRotatef( angle, 0.0, 0.0, -1.0 );
/* render the moon */
fgMoonRender();
/* render the sun */
fgSunRender();
- glPopMatrix();
+ xglPopMatrix();
/* reenable fog effects */
- glEnable( GL_FOG );
+ xglEnable( GL_FOG );
}
/* $Log$
-/* Revision 1.7 1997/12/15 20:59:09 curt
-/* Misc. tweaks.
+/* Revision 1.8 1997/12/15 23:54:57 curt
+/* Add xgl wrappers for debugging.
+/* Generate terrain normals on the fly.
/*
+ * Revision 1.7 1997/12/15 20:59:09 curt
+ * Misc. tweaks.
+ *
* Revision 1.6 1997/12/12 21:41:27 curt
* More light/material property tweaking ... still a ways off.
*