/* We've finished parsing the current geometry. Now do whatever needs
* to be done with it (like generating the OpenGL call list for
* instance */
-void vrmlHandleGeometry() {
+void vrmlHandleGeometry( void ) {
switch(vrmlGeometryType) {
case VRML_ELEV_GRID:
mesh_do_it(&eg);
/* Finish up the current vrml geometry statement */
-int vrmlFreeGeometry() {
+int vrmlFreeGeometry( void ) {
printf("Freeing geometry type = %d\n", vrmlGeometryType);
switch(vrmlGeometryType) {
/* $Log$
-/* Revision 1.5 1998/01/06 01:20:23 curt
-/* Tweaks to help building with MSVC++
+/* Revision 1.6 1998/01/19 18:40:35 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.5 1998/01/06 01:20:23 curt
+ * Tweaks to help building with MSVC++
+ *
* Revision 1.4 1997/08/27 03:30:26 curt
* Changed naming scheme of basic shared structures.
*