static vrmlGeometryType;
-struct mesh eg;
+struct MESH eg;
/* Begin a new vrml geometry statement */
/* $Log$
-/* Revision 1.3 1997/07/08 18:20:13 curt
-/* Working on establishing a hard ground.
+/* Revision 1.4 1997/08/27 03:30:26 curt
+/* Changed naming scheme of basic shared structures.
/*
+ * Revision 1.3 1997/07/08 18:20:13 curt
+ * Working on establishing a hard ground.
+ *
* Revision 1.2 1997/07/07 20:59:51 curt
* Working on scenery transformations to enable us to fly fluidly over the
* poles with no discontinuity/distortion in scenery.