**************************************************************************/
-#ifndef GEOMETRY_H
-#define GEOMETRY_H
+#ifndef _GEOMETRY_H
+#define _GEOMETRY_H
#define VRML_BOX 0
/* We've finished parsing the current geometry. Now do whatever needs
* to be done with it (like generating the OpenGL call list for
* instance */
-void vrmlHandleGeometry();
+void vrmlHandleGeometry( void );
/* Finish up the current vrml geometry statement */
-int vrmlFreeGeometry();
+int vrmlFreeGeometry( void );
-#endif /* GEOMETRY_H */
+#endif /* _GEOMETRY_H */
/* $Log$
-/* Revision 1.2 1997/07/23 21:52:25 curt
-/* Put comments around the text after an #endif for increased portability.
+/* Revision 1.4 1998/01/22 02:59:40 curt
+/* Changed #ifdef FILE_H to #ifdef _FILE_H
/*
+ * Revision 1.3 1998/01/19 18:40:36 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
+ * Revision 1.2 1997/07/23 21:52:25 curt
+ * Put comments around the text after an #endif for increased portability.
+ *
* Revision 1.1 1997/06/29 21:16:48 curt
* More twiddling with the Scenery Management system.
*