/* return a pointer to a new mesh structure (no data array allocated yet) */
-struct MESH *(new_mesh)() {
+struct MESH *(new_mesh)( void ) {
struct MESH *mesh_ptr;
mesh_ptr = (struct MESH *)malloc(sizeof(struct MESH));
/* $Log$
-/* Revision 1.25 1998/01/07 03:31:27 curt
-/* Miscellaneous tweaks.
+/* Revision 1.26 1998/01/19 18:40:36 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.25 1998/01/07 03:31:27 curt
+ * Miscellaneous tweaks.
+ *
* Revision 1.24 1997/12/15 23:54:59 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.