#include <GL/glut.h>
-#include "../Include/constants.h"
-#include "../Include/types.h"
-#include "../Math/fg_geodesy.h"
-#include "../Math/fg_random.h"
-#include "../Math/mat3.h"
-#include "../Math/polar.h"
+#include <Include/constants.h>
+#include <Include/types.h>
+#include <Math/fg_geodesy.h>
+#include <Math/fg_random.h>
+#include <Math/mat3.h>
+#include <Math/polar.h>
-#include "mesh.h"
-#include "common.h"
-#include "scenery.h"
+#include <Scenery/mesh.h>
+#include <Scenery/common.h>
+#include <Scenery/scenery.h>
/* Temporary hack until we get the scenery management system running */
/* $Log$
-/* Revision 1.26 1998/01/19 18:40:36 curt
-/* Tons of little changes to clean up the code and to remove fatal errors
-/* when building with the c++ compiler.
+/* Revision 1.27 1998/01/19 19:27:15 curt
+/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+/* This should simplify things tremendously.
/*
+ * Revision 1.26 1998/01/19 18:40:36 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
* Revision 1.25 1998/01/07 03:31:27 curt
* Miscellaneous tweaks.
*