#include <GL/glut.h>
-#include "../constants.h"
-#include "../types.h"
+#include "../Include/constants.h"
+#include "../Include/types.h"
#include "../Math/fg_geodesy.h"
#include "../Math/fg_random.h"
#include "../Math/mat3.h"
/* $Log$
-/* Revision 1.23 1997/10/30 12:38:44 curt
-/* Working on new scenery subsystem.
+/* Revision 1.24 1997/12/15 23:54:59 curt
+/* Add xgl wrappers for debugging.
+/* Generate terrain normals on the fly.
/*
+ * Revision 1.23 1997/10/30 12:38:44 curt
+ * Working on new scenery subsystem.
+ *
* Revision 1.22 1997/10/28 21:00:21 curt
* Changing to new terrain format.
*