double x, y, z, xmax, xmin, ymax, ymin, zmax, zmin;
GLfloat sgenparams[] = { 1.0, 0.0, 0.0, 0.0 };
GLint tile;
- gzFile *f;
+ gzFile f;
int first, ncount, vncount, n1, n2, n3, n4;
static int use_per_vertex_norms = 1;
int winding;
/* $Log$
-/* Revision 1.27 1998/04/18 04:13:17 curt
-/* Added zlib on the fly decompression support for loading scenery objects.
+/* Revision 1.28 1998/04/22 13:22:44 curt
+/* C++ - ifing the code a bit.
/*
+ * Revision 1.27 1998/04/18 04:13:17 curt
+ * Added zlib on the fly decompression support for loading scenery objects.
+ *
* Revision 1.26 1998/04/03 22:11:36 curt
* Converting to Gnu autoconf system.
*