glEnd();
/* Draw normal vectors (for visually verifying normals)*/
-/* glBegin(GL_LINES); */
-/* glColor3f(0.0, 0.0, 0.0); */
-/* for ( i = 0; i < ncount; i++ ) { */
-/* glVertex3d(nodes[i][0] - ref.x, */
-/* nodes[i][1] - ref.y, */
-/* nodes[i][2] - ref.z); */
-/* glVertex3d(nodes[i][0] - ref.x + 1000*normals[i][0], */
-/* nodes[i][1] - ref.y + 1000*normals[i][1], */
-/* nodes[i][2] - ref.z + 1000*normals[i][2]); */
-/* } */
-/* glEnd(); */
+ /*
+ glBegin(GL_LINES);
+ glColor3f(0.0, 0.0, 0.0);
+ for ( i = 0; i < ncount; i++ ) {
+ glVertex3d(nodes[i][0] - ref.x,
+ nodes[i][1] - ref.y,
+ nodes[i][2] - ref.z);
+ glVertex3d(nodes[i][0] - ref.x + 500*normals[i][0],
+ nodes[i][1] - ref.y + 500*normals[i][1],
+ nodes[i][2] - ref.z + 500*normals[i][2]);
+ }
+ glEnd();
+ */
glEndList();
/* $Log$
-/* Revision 1.7 1997/12/08 22:51:17 curt
-/* Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
-/* admission of defeat. I will eventually go back and get all the stripes
-/* wound the same way (ccw).
+/* Revision 1.8 1997/12/10 01:19:51 curt
+/* Tweaks for verion 0.15 release.
/*
+ * Revision 1.7 1997/12/08 22:51:17 curt
+ * Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
+ * admission of defeat. I will eventually go back and get all the stripes
+ * wound the same way (ccw).
+ *
* Revision 1.6 1997/11/25 19:25:35 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*