#include <stdio.h>
#include <string.h>
#include <GL/glut.h>
-#include "../XGL/xgl.h"
+#include <XGL/xgl.h>
-#include "obj.h"
-#include "scenery.h"
+#include <Scenery/obj.h>
+#include <Scenery/scenery.h>
-#include "../Math/mat3.h"
+#include <Math/mat3.h>
/* $Log$
-/* Revision 1.17 1998/01/13 00:23:10 curt
-/* Initial changes to support loading and management of scenery tiles. Note,
-/* there's still a fair amount of work left to be done.
+/* Revision 1.18 1998/01/19 19:27:16 curt
+/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+/* This should simplify things tremendously.
/*
+ * Revision 1.17 1998/01/13 00:23:10 curt
+ * Initial changes to support loading and management of scenery tiles. Note,
+ * there's still a fair amount of work left to be done.
+ *
* Revision 1.16 1997/12/30 23:09:40 curt
* Worked on winding problem without luck, so back to calling glFrontFace()
* 3 times for each scenery area.