**************************************************************************/
-#ifndef OBJ_H
-#define OBJ_H
+#ifndef _OBJ_H
+#define _OBJ_H
#ifdef WIN32
#include <GL/glut.h>
+#include <Include/fg_types.h>
+
/* Load a .obj file and generate the GL call list */
-GLint fgObjLoad(char *file);
+GLint fgObjLoad(char *file, struct fgCartesianPoint *ref);
-#endif /* OBJ_H */
+#endif /* _OBJ_H */
/* $Log$
-/* Revision 1.1 1997/10/28 21:14:55 curt
-/* Initial revision.
+/* Revision 1.5 1998/01/27 00:48:03 curt
+/* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
+/* system and commandline/config file processing code.
/*
+ * Revision 1.4 1998/01/22 02:59:41 curt
+ * Changed #ifdef FILE_H to #ifdef _FILE_H
+ *
+ * Revision 1.3 1998/01/19 19:27:17 curt
+ * Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+ * This should simplify things tremendously.
+ *
+ * Revision 1.2 1998/01/13 00:23:10 curt
+ * Initial changes to support loading and management of scenery tiles. Note,
+ * there's still a fair amount of work left to be done.
+ *
+ * Revision 1.1 1997/10/28 21:14:55 curt
+ * Initial revision.
+ *
*/